engine cpp changed
This commit is contained in:
+2
-3
@@ -198,7 +198,7 @@ void Engine::Initiate()
|
|||||||
auto SpawnRemote = [&]() -> Character* {
|
auto SpawnRemote = [&]() -> Character* {
|
||||||
Character* c = new Character();
|
Character* c = new Character();
|
||||||
c->name = "remote";
|
c->name = "remote";
|
||||||
c->colorOverride = glm::vec4(0.1f, 0.3f, 1.0f, 1.0f); // blue
|
c->colorOverride = glm::vec4(0.02f, 0.08f, 0.5f, 1.0f); // dark blue
|
||||||
c->castshadow = true;
|
c->castshadow = true;
|
||||||
c->body->t.ScaleBy({ 0.7f, 2.5f, 0.7f });
|
c->body->t.ScaleBy({ 0.7f, 2.5f, 0.7f });
|
||||||
c->body->SetRig(testrig);
|
c->body->SetRig(testrig);
|
||||||
@@ -588,7 +588,7 @@ void Engine::Initiate()
|
|||||||
const int maxHealth = 100;
|
const int maxHealth = 100;
|
||||||
const int bodyDamage = 50;
|
const int bodyDamage = 50;
|
||||||
const int punchDamage = 25;
|
const int punchDamage = 25;
|
||||||
const float headFraction = 0.93f; // top 7% of the hitbox counts as the head
|
const float headFraction = 0.8f; // top 20% of the hitbox counts as the head
|
||||||
|
|
||||||
// Random respawn spot on the floor (NPC and player), kept clear of every map prop
|
// Random respawn spot on the floor (NPC and player), kept clear of every map prop
|
||||||
std::mt19937 respawnRng(std::random_device{}());
|
std::mt19937 respawnRng(std::random_device{}());
|
||||||
@@ -946,7 +946,6 @@ void Engine::Initiate()
|
|||||||
}
|
}
|
||||||
|
|
||||||
rain->t.TranslateTo(camera->t.GetTranslation() + glm::vec3(0.0f, 20.0f, 0.0f));
|
rain->t.TranslateTo(camera->t.GetTranslation() + glm::vec3(0.0f, 20.0f, 0.0f));
|
||||||
for (int i = 0; i < 30; i++) rain->Emit();
|
|
||||||
|
|
||||||
if (!sliding) {
|
if (!sliding) {
|
||||||
testcharacter->body->t.RotateToQuaternion(
|
testcharacter->body->t.RotateToQuaternion(
|
||||||
|
|||||||
Reference in New Issue
Block a user