second commit
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@@ -225,9 +225,9 @@ class Crosshair {
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public:
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glm::vec3 Color = { 0.0f, 1.0f, 0.0f };
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float Opacity = 1.0f;
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float Length = 8.0f; // arm length
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float Thickness = 2.0f; // arm width
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float Gap = 4.0f; // distance from center to the start of each arm
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float Length = 11.2f; // arm length
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float Thickness = 2.8f; // arm width
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float Gap = 5.6f; // distance from center to the start of each arm
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bool Dot = false; // center dot
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bool Visible = true;
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