ewrtgf
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-2
@@ -8,7 +8,6 @@
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#include "Rig.h"
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#include "Object.h"
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#include "Animator.h"
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#include "texture.h"
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class CharacterBody;
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class BodyComponent;
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@@ -117,8 +116,8 @@ class Character : public Object, public Renderable {
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public:
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CharacterMind* mind = nullptr;
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CharacterBody* body = nullptr;
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glm::vec4 colorOverride = glm::vec4(0.0f); // rgb + strength (0 = keep the rig's own texture)
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float visualScale = 1.4f; // rig is ~1.8 tall natively; hitbox is 2.5
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Texture* skin = nullptr; // optional: bound while drawing the rig
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Character();
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void Render(Shader& shader) override;
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