werfdefdgre

This commit is contained in:
2026-10-18 12:35:55 -04:00
parent 45025b6682
commit b3e026af24
3 changed files with 12 additions and 8 deletions
+10 -4
View File
@@ -384,16 +384,17 @@ void Engine::Initiate()
pos.z - size.z * 0.5f, pos.z + size.z * 0.5f });
};
// Concentric stack of square tiers, widest at the bottom (stands in for dome / cone)
auto AddTiers = [&](const char* name, glm::vec2 pos, float baseWidth, float tierHeight, int tiers) {
// xStretch scales the stack along x only (left/right); height and depth are unchanged
auto AddTiers = [&](const char* name, glm::vec2 pos, float baseWidth, float tierHeight, int tiers, float xStretch = 1.0f) {
for (int i = 0; i < tiers; ++i) {
const float w = baseWidth * (1.0f - float(i) / float(tiers));
AddBlock(name, { pos.x, tierHeight * i, pos.y }, { w, tierHeight, w });
AddBlock(name, { pos.x, tierHeight * i, pos.y }, { w * xStretch, tierHeight, w });
}
};
// Map is a rectangle: x in [-60, 60], z in [-30, 30] (authored at 1x, scaled by mapScale)
// Centre dome
AddTiers("dome", { 0.0f, 0.0f }, 18.0f, 2.0f, 5);
AddTiers("dome", { 0.0f, 0.0f }, 18.0f, 2.0f, 5, 0.5f);
// Cones, opposite corners of the dome
AddTiers("cone", { -12.0f, -13.0f }, 6.0f, 1.0f, 5);
AddTiers("cone", { 12.0f, 13.0f }, 6.0f, 1.0f, 5);
@@ -575,7 +576,7 @@ void Engine::Initiate()
const int maxHealth = 100;
const int bodyDamage = 50;
const int punchDamage = 25;
const float headFraction = 0.8f;
const float headFraction = 0.93f; // top 7% of the hitbox counts as the head
// Random respawn spot on the floor (NPC and player), kept clear of every map prop
std::mt19937 respawnRng(std::random_device{}());
@@ -1089,6 +1090,10 @@ void Engine::Initiate()
m->t.ScaleTo(1.0f);
m->BindToRenderSystem();
mainf->AddChild(m);
// Solid for the local player, but moved only by the host's stream (like the floor, never simulated here)
p* cubeBody = new p(m);
cubeBody->velocity = false;
physicsengine->AddObject(cubeBody);
it = puppetCubes.emplace(nc.id, PuppetCube{ m, now }).first;
}
it->second.mesh->t.TranslateTo(nc.position);
@@ -1098,6 +1103,7 @@ void Engine::Initiate()
for (auto it = puppetCubes.begin(); it != puppetCubes.end();) {
if (now - it->second.lastSeen > 1.5) {
rendersystem->RemoveRenderable(it->second.mesh);
physicsengine->RemoveObject(it->second.mesh);
it->second.mesh->Delete();
it = puppetCubes.erase(it);
}