fixed so the code compiles

This commit is contained in:
2026-07-11 11:27:43 -04:00
parent 02ac5f9593
commit 1f99268588
1183 changed files with 281990 additions and 813 deletions
+18 -8
View File
@@ -3,19 +3,29 @@ const { Strategy: GoogleStrategy } = require('passport-google-oauth20');
const jwt = require('jsonwebtoken');
const db = require('../db');
async function generateUniqueUsername(base) {
const candidate = base.toLowerCase();
const taken = await db.user.findFirst({ where: { username: candidate } });
if (!taken) return candidate;
function deriveBase(email) {
const local = email.split('@')[0];
const sanitized = local
.replace(/\./g, '_')
.replace(/[^a-zA-Z0-9_]/g, '')
.slice(0, 15)
.toLowerCase();
return sanitized || 'user';
}
async function generateUniqueUsername(email) {
const base = deriveBase(email);
const taken = await db.user.findFirst({ where: { username: base } });
if (!taken) return base;
let attempts = 0;
while (attempts < 20) {
const suffix = String(Math.floor(1000 + Math.random() * 9000));
const username = `${candidate}${suffix}`;
const username = `${base}_${suffix}`;
const collision = await db.user.findFirst({ where: { username } });
if (!collision) return username;
attempts++;
}
return `${candidate}${Date.now()}`;
return `${base}_${Date.now()}`;
}
passport.use(
@@ -31,7 +41,7 @@ passport.use(
let user = await db.user.findUnique({ where: { googleId: profile.id } });
if (!user) {
const username = await generateUniqueUsername(email.split('@')[0]);
const username = await generateUniqueUsername(email);
user = await db.user.create({
data: {
googleId: profile.id,
@@ -51,7 +61,7 @@ passport.use(
},
});
if (!user.username) {
const username = await generateUniqueUsername((user.email ?? '').split('@')[0]);
const username = await generateUniqueUsername(user.email ?? '');
user = await db.user.update({ where: { id: user.id }, data: { username } });
}
}
+199 -76
View File
@@ -2,6 +2,8 @@ require('dotenv').config();
const crypto = require('crypto');
const express = require('express');
const path = require('path');
const fs = require('fs');
const cors = require('cors');
const passport = require('./auth/google');
const authMiddleware = require('./middleware/auth');
@@ -14,8 +16,6 @@ const VALID_GRADES = new Set(['G3', 'G6', 'G9']);
const USERNAME_RE = /^[a-zA-Z0-9_]{3,20}$/;
const STAGE_SIZE = 11;
const MIN_GAME_MS = 8000; // fastest a human can answer 11 questions
const DC_TIMEOUT_MS = 8000; // no heartbeat for this long → disconnected
const DC_GRACE_MS = 15000; // don't check until this long after game start
// ── In-memory matchmaking ──────────────────────────────────────
const queue = {}; // { userId: { grade, joinedAt, displayName, avatarUrl } }
@@ -43,38 +43,61 @@ async function completeGame(game, forcedWinnerId = null) {
if (game.completing || game.status !== 'active') return;
game.completing = true;
if (game.abandonTimeout) {
clearTimeout(game.abandonTimeout);
game.abandonTimeout = null;
}
const players = Object.keys(game.players);
const winnerId = forcedWinnerId ?? computeGameResult(game);
game.winner = winnerId;
game.completedAt = Date.now();
// Snapshot both ELOs before any writes
const eloSnapshot = {};
for (const uid of players) {
const entry = await db.leaderboardEntry.findUnique({
where: { userId_grade: { userId: uid, grade: game.grade } },
});
eloSnapshot[uid] = entry?.elo ?? DEFAULT_ELO;
}
const loserId = players.find(id => id !== winnerId);
const { winnerChange, loserChange } = calculateElo(eloSnapshot[winnerId], eloSnapshot[loserId]);
for (const userId of players) {
const p = game.players[userId];
const won = userId === winnerId;
const currentEntry = await db.leaderboardEntry.findUnique({
where: { userId_grade: { userId, grade: game.grade } },
});
const currentElo = currentEntry?.elo ?? DEFAULT_ELO;
const otherId = players.find(id => id !== userId);
const otherEntry = await db.leaderboardEntry.findUnique({
where: { userId_grade: { userId: otherId, grade: game.grade } },
});
const opponentElo = otherEntry?.elo ?? DEFAULT_ELO;
const result = calculateElo(currentElo, opponentElo, won);
const isWinner = userId === winnerId;
const change = isWinner ? winnerChange : loserChange;
const newElo = eloSnapshot[userId] + change;
await upsertLeaderboardEntry(userId, game.grade, {
elo: result.newElo,
bestTime: p.timeSpentMs ?? undefined,
elo: newElo,
bestTime: p.completedQuiz ? (p.timeSpentMs ?? undefined) : undefined,
correctAnswers: p.correctAnswers,
});
p.eloChange = result.change;
p.newElo = result.newElo;
p.eloChange = change;
p.newElo = newElo;
delete playerGames[userId];
}
// Record per-player match results for dashboard history
await Promise.all(players.map(userId => {
const p = game.players[userId];
return db.matchResult.create({
data: {
userId,
grade: game.grade,
won: userId === winnerId,
eloChange: p.eloChange,
eloAfter: p.newElo,
timeSpentMs: p.timeSpentMs ?? null,
},
});
}));
// Set completed only after ELO is written so polls see final eloChange
game.status = 'completed';
@@ -83,56 +106,13 @@ async function completeGame(game, forcedWinnerId = null) {
}, 30000);
}
// Disconnect detection — runs every 3s
setInterval(() => {
const now = Date.now();
for (const game of Object.values(activeGames)) {
if (game.status !== 'active' || game.completing) continue;
if (now - game.startedAt < DC_GRACE_MS) continue;
const players = Object.keys(game.players);
const gone = players.filter(id => {
const p = game.players[id];
return !p.finished && now - (p.lastSeen ?? game.startedAt) > DC_TIMEOUT_MS;
});
if (gone.length === 2) {
// Both gone — cancel, no ELO change
game.completing = true;
game.status = 'completed';
game.winner = null;
game.completedAt = now;
for (const id of players) delete playerGames[id];
setTimeout(() => { delete activeGames[game.id]; }, 30000);
} else if (gone.length === 1) {
const winnerId = players.find(id => id !== gone[0]);
completeGame(game, winnerId);
}
}
}, 3000);
// Cleanup stale queue entries (5min timeout) and hard-expired games every 30s
// Cleanup stale queue entries (30s no heartbeat) and old completed games every 30s
setInterval(() => {
const now = Date.now();
for (const [userId, q] of Object.entries(queue)) {
if (now - q.joinedAt > 300000) delete queue[userId];
if (now - q.lastSeen > 30000) delete queue[userId];
}
for (const [id, game] of Object.entries(activeGames)) {
if (game.status === 'active' && now - game.startedAt > 300000) {
const players = Object.keys(game.players);
const p0 = game.players[players[0]];
const p1 = game.players[players[1]];
if (p0.finished || p1.finished) {
completeGame(game);
} else {
game.completing = true;
game.status = 'completed';
game.winner = null;
game.completedAt = now;
for (const userId of players) delete playerGames[userId];
delete activeGames[id];
}
}
if (game.status === 'completed' && game.completedAt && now - game.completedAt > 60000) {
delete activeGames[id];
}
@@ -141,10 +121,14 @@ setInterval(() => {
const app = express();
app.use(express.json());
app.use(express.json({ limit: '3mb' }));
app.use(cors({ origin: process.env.FRONTEND_URL, credentials: true }));
app.use(passport.initialize());
const UPLOADS_DIR = path.join(__dirname, '..', 'uploads');
if (!fs.existsSync(UPLOADS_DIR)) fs.mkdirSync(UPLOADS_DIR, { recursive: true });
app.use('/uploads', express.static(UPLOADS_DIR));
app.get('/auth/google', passport.authenticate('google', {
scope: ['profile', 'email'],
session: false,
@@ -177,14 +161,15 @@ app.get('/auth/me', authMiddleware, async (req, res) => {
});
app.get('/leaderboard', async (req, res) => {
const { grade } = req.query;
const { grade, type = 'time' } = req.query;
if (!VALID_GRADES.has(grade)) {
return res.status(400).json({ error: 'grade must be one of G3, G6, G9' });
}
const byElo = type === 'elo';
try {
const entries = await db.leaderboardEntry.findMany({
where: { grade, bestTime: { not: null } },
orderBy: { bestTime: 'asc' },
where: byElo ? { grade, gamesPlayed: { gt: 0 } } : { grade, bestTime: { not: null } },
orderBy: byElo ? { elo: 'desc' } : { bestTime: 'asc' },
take: 10,
include: {
user: { select: { displayName: true, username: true, avatarUrl: true } },
@@ -196,6 +181,7 @@ app.get('/leaderboard', async (req, res) => {
username: e.user.username,
avatarUrl: e.user.avatarUrl,
bestTime: e.bestTime,
elo: e.elo,
})));
} catch {
res.status(500).json({ error: 'Internal server error' });
@@ -206,11 +192,22 @@ app.get('/me/stats', authMiddleware, async (req, res) => {
try {
const entries = await Promise.all(
['G3', 'G6', 'G9'].map(async grade => {
const [eloResult, timeResult] = await Promise.all([
const [eloResult, timeResult, totalPlayers, recentMatches] = await Promise.all([
getUserRank(req.user.userId, grade, 'elo'),
getUserRank(req.user.userId, grade, 'bestTime'),
db.leaderboardEntry.count({ where: { grade, gamesPlayed: { gt: 0 } } }),
db.matchResult.findMany({
where: { userId: req.user.userId, grade },
orderBy: { playedAt: 'desc' },
take: 20,
}),
]);
const entry = eloResult?.entry ?? null;
let winStreak = 0;
for (const m of recentMatches) {
if (m.won) winStreak++;
else break;
}
return {
grade,
elo: entry?.elo ?? 800,
@@ -219,6 +216,8 @@ app.get('/me/stats', authMiddleware, async (req, res) => {
totalCorrect: entry?.totalCorrect ?? 0,
eloRank: eloResult?.rank ?? null,
timeRank: timeResult?.rank ?? null,
totalPlayers,
winStreak,
};
})
);
@@ -228,6 +227,23 @@ app.get('/me/stats', authMiddleware, async (req, res) => {
}
});
app.get('/me/recent-matches', authMiddleware, async (req, res) => {
const { grade } = req.query;
if (grade && !VALID_GRADES.has(grade)) {
return res.status(400).json({ error: 'invalid grade' });
}
try {
const matches = await db.matchResult.findMany({
where: { userId: req.user.userId, ...(grade ? { grade } : {}) },
orderBy: { playedAt: 'desc' },
take: 5,
});
res.json(matches);
} catch {
res.status(500).json({ error: 'Internal server error' });
}
});
app.post('/game/complete', authMiddleware, async (req, res) => {
const { grade, correctAnswers, totalQuestions, timeSpentMs, isRanked, won } = req.body;
@@ -270,7 +286,7 @@ app.put('/me/username', authMiddleware, async (req, res) => {
const lower = username.toLowerCase();
try {
const conflict = await db.user.findFirst({
where: { username: lower, NOT: { id: req.user.userId } },
where: { username: lower, id: { not: req.user.userId } },
});
if (conflict) return res.status(409).json({ error: 'taken' });
const updated = await db.user.update({
@@ -278,11 +294,40 @@ app.put('/me/username', authMiddleware, async (req, res) => {
data: { username: lower },
});
res.json({ username: updated.username });
} catch {
} catch (err) {
console.error('[me/username]', err);
if (err.code === 'P2002') return res.status(409).json({ error: 'taken' });
res.status(500).json({ error: 'Internal server error' });
}
});
const VALID_IMAGE_RE = /^data:image\/(png|jpeg|jpg|gif|webp);base64,/;
app.post('/me/avatar', authMiddleware, async (req, res) => {
const { image } = req.body;
if (!image || typeof image !== 'string' || !VALID_IMAGE_RE.test(image)) {
return res.status(400).json({ error: 'Invalid image data' });
}
const base64Data = image.replace(/^data:image\/\w+;base64,/, '');
const buf = Buffer.from(base64Data, 'base64');
if (buf.length > 2 * 1024 * 1024) {
return res.status(400).json({ error: 'Image too large (max 2MB)' });
}
const mime = image.match(/^data:(image\/\w+);/)[1];
const ext = mime.split('/')[1].replace('jpeg', 'jpg');
const filename = `avatar_${req.user.userId}_${Date.now()}.${ext}`;
const filepath = path.join(UPLOADS_DIR, filename);
try {
await fs.promises.writeFile(filepath, buf);
const avatarUrl = `${req.protocol}://${req.get('host')}/uploads/${filename}`;
await db.user.update({ where: { id: req.user.userId }, data: { avatarUrl } });
res.json({ avatarUrl });
} catch (err) {
console.error('[me/avatar]', err);
res.status(500).json({ error: 'Failed to save image' });
}
});
app.get('/questions', authMiddleware, (req, res) => {
const { grade } = req.query;
if (!VALID_GRADES.has(grade)) {
@@ -409,7 +454,7 @@ app.post('/queue/join', authMiddleware, async (req, res) => {
return res.json({ status: 'matched', gameId });
}
queue[req.user.userId] = { grade, joinedAt: Date.now(), displayName: user.displayName, username: user.username, avatarUrl: user.avatarUrl };
queue[req.user.userId] = { grade, joinedAt: Date.now(), displayName: user.displayName, username: user.username, avatarUrl: user.avatarUrl, lastSeen: Date.now() };
res.json({ status: 'waiting' });
} catch (err) {
console.error('[queue/join] error:', err);
@@ -417,8 +462,29 @@ app.post('/queue/join', authMiddleware, async (req, res) => {
}
});
app.delete('/queue/leave', authMiddleware, (req, res) => {
delete queue[req.user.userId];
app.delete('/queue/leave', authMiddleware, async (req, res) => {
const userId = req.user.userId;
delete queue[userId];
// If the player was matched into a game during the cancel window, forfeit it
// immediately so the opponent isn't stuck waiting for a ghost.
const gameId = playerGames[userId];
if (gameId) {
const game = activeGames[gameId];
if (game && game.status === 'active') {
const player = game.players[userId];
if (player && !player.finished) {
const opponentId = Object.keys(game.players).find(id => id !== userId);
// Leave timeSpentMs null so completeGame doesn't record a bestTime for
// someone who cancelled before the game even started.
player.correctAnswers = 0;
player.finished = true;
player.finishedAt = Date.now();
await completeGame(game, opponentId);
}
}
}
res.json({ success: true });
});
@@ -441,6 +507,8 @@ app.get('/queue/status', authMiddleware, async (req, res) => {
return res.json({ status: 'not_in_queue' });
}
game.players[req.user.userId].lastSeen = Date.now();
const opponentId = Object.keys(game.players).find(id => id !== req.user.userId);
const opponent = game.players[opponentId];
@@ -464,6 +532,7 @@ app.get('/queue/status', authMiddleware, async (req, res) => {
}
if (queue[req.user.userId]) {
queue[req.user.userId].lastSeen = Date.now();
return res.json({ status: 'waiting' });
}
@@ -472,6 +541,36 @@ app.get('/queue/status', authMiddleware, async (req, res) => {
// ── Game management ────────────────────────────────────────────
app.post('/game/forfeit', authMiddleware, async (req, res) => {
const { gameId } = req.body;
if (!gameId) return res.status(400).json({ error: 'gameId required' });
const game = activeGames[gameId];
if (!game || game.status !== 'active') {
return res.status(404).json({ error: 'Game not found or already completed' });
}
const player = game.players[req.user.userId];
if (!player) {
return res.status(403).json({ error: 'Not a participant in this game' });
}
if (player.finished) return res.json({ success: true });
const elapsed = Date.now() - game.startedAt;
player.timeSpentMs = Math.max(MIN_GAME_MS, elapsed + 5000);
player.correctAnswers = 0;
player.finished = true;
player.finishedAt = Date.now();
game.abandonTimeout = null;
const opponentId = Object.keys(game.players).find(id => id !== req.user.userId);
completeGame(game, opponentId);
res.json({ success: true });
});
app.post('/game/progress', authMiddleware, (req, res) => {
const { gameId, currentQuestion, correctAnswers, finished, timeSpentMs } = req.body;
const game = activeGames[gameId];
@@ -485,10 +584,10 @@ app.post('/game/progress', authMiddleware, (req, res) => {
return res.status(403).json({ error: 'Not a participant in this game' });
}
if (player.finished) return res.json({ success: true }); // idempotent
player.lastSeen = Date.now();
if (player.finished) return res.json({ success: true }); // idempotent
if (currentQuestion !== undefined) {
player.currentQuestion = Math.max(0, Math.min(STAGE_SIZE, Math.floor(Number(currentQuestion))));
}
@@ -503,9 +602,18 @@ app.post('/game/progress', authMiddleware, (req, res) => {
player.timeSpentMs = Math.max(MIN_GAME_MS, Math.min(claimed, elapsed + 5000));
player.finished = true;
player.finishedAt = Date.now();
player.completedQuiz = true;
const winner = computeGameResult(game);
if (winner) completeGame(game);
if (winner) {
completeGame(game);
} else {
// Opponent hasn't finished — award win to this player after 5 minutes if game still active
const finishedUserId = req.user.userId;
game.abandonTimeout = setTimeout(() => {
if (game.status === 'active') completeGame(game, finishedUserId);
}, 5 * 60 * 1000);
}
}
res.json({ success: true });
@@ -527,12 +635,27 @@ app.get('/game/status/:gameId', authMiddleware, async (req, res) => {
const opponentId = Object.keys(game.players).find(id => id !== req.user.userId);
const opponent = game.players[opponentId];
// Detect opponent disconnect — award win after 20s of inactivity
const opponentInactive = opponent.lastSeen && Date.now() - opponent.lastSeen > 20000;
if (game.status === 'active' && !player.finished && opponentInactive) {
game.disconnectedPlayer = opponentId;
await completeGame(game, req.user.userId);
}
const opponentUser = await db.user.findUnique({ where: { id: opponentId }, select: { username: true, displayName: true } });
const opponentName = opponentUser?.username ?? opponentUser?.displayName ?? opponent.displayName;
const opponentDced = game.disconnectedPlayer === opponentId;
const youDced = game.disconnectedPlayer === req.user.userId;
// Show DC badge early (8s inactivity) before the game officially ends at 20s
const opponentConnected = !opponentDced && (!opponent.lastSeen || Date.now() - opponent.lastSeen < 8000);
res.json({
status: game.status,
youWon: game.winner !== null && game.winner === req.user.userId,
opponentDced,
youDced,
opponentConnected,
players: {
you: {
currentQuestion: player.currentQuestion,
+6 -6
View File
@@ -4,13 +4,13 @@ const DIFF_STEP = 30;
const MAX_CHANGE = 30;
const MIN_CHANGE = 1;
// Custom ELO: base ±10, adjusted ±1 for every 30-point gap, clamped [1, 30].
// Underdog who wins gains more; favourite who wins gains less.
function calculateElo(yourElo, opponentElo, won) {
const diff = opponentElo - yourElo;
// Calculate ELO change for a completed match.
// Magnitude is derived once from the winner's perspective so both sides
// move by the same amount (winner gains X, loser loses X).
function calculateElo(winnerElo, loserElo) {
const diff = loserElo - winnerElo; // positive = underdog won, negative = favourite won
const magnitude = Math.max(MIN_CHANGE, Math.min(MAX_CHANGE, BASE_CHANGE + Math.floor(diff / DIFF_STEP)));
const change = won ? magnitude : -magnitude;
return { newElo: yourElo + change, change };
return { winnerChange: magnitude, loserChange: -magnitude };
}
module.exports = { calculateElo, DEFAULT_ELO };
+1 -1
View File
@@ -17,7 +17,7 @@ async function upsertLeaderboardEntry(userId, grade, { elo, bestTime, correctAns
},
update: {
...(elo !== undefined && { elo }),
...(bestTime !== undefined && existing?.bestTime == null || bestTime < (existing?.bestTime ?? Infinity)
...(bestTime !== undefined && (existing?.bestTime == null || bestTime < existing.bestTime)
? { bestTime }
: {}),
gamesPlayed: { increment: 1 },