Files
ranked-eqao/src/index.js
T

907 lines
32 KiB
JavaScript

require('dotenv').config();
const crypto = require('crypto');
const express = require('express');
const path = require('path');
const fs = require('fs');
const cors = require('cors');
const bcrypt = require('bcrypt');
const jwt = require('jsonwebtoken');
const rateLimit = require('express-rate-limit');
const passport = require('./auth/google');
const authMiddleware = require('./middleware/auth');
const db = require('./db');
const { getUserRank, upsertLeaderboardEntry } = require('./services/leaderboard');
const { calculateElo, DEFAULT_ELO } = require('./services/elo');
const { generateStage } = require('./services/questions');
const VALID_GRADES = new Set(['G3', 'G6', 'G9']);
const loginLimiter = rateLimit({
windowMs: 15 * 60 * 1000,
max: 10,
standardHeaders: true,
legacyHeaders: false,
message: { error: 'too_many_attempts' },
skipSuccessfulRequests: true,
});
const registerLimiter = rateLimit({
windowMs: 60 * 60 * 1000,
max: 5,
standardHeaders: true,
legacyHeaders: false,
message: { error: 'too_many_attempts' },
});
const authLimiter = rateLimit({
windowMs: 60 * 1000,
max: 20,
standardHeaders: true,
legacyHeaders: false,
message: { error: 'too_many_attempts' },
});
const USERNAME_RE = /^[a-zA-Z0-9_]{3,20}$/;
const EMAIL_RE = /^[^\s@]+@[^\s@]+\.[^\s@]+$/;
function issueJwt(user) {
return jwt.sign(
{ userId: user.id, email: user.email, name: user.displayName, picture: user.avatarUrl ?? null },
process.env.JWT_SECRET,
{ algorithm: 'HS256', expiresIn: '7d' },
);
}
async function generateUniqueUsernameFromEmail(email) {
const base = (email.split('@')[0].replace(/\./g, '_').replace(/[^a-zA-Z0-9_]/g, '').slice(0, 15).toLowerCase()) || 'user';
if (!await db.user.findFirst({ where: { username: base } })) return base;
for (let i = 0; i < 20; i++) {
const candidate = `${base}_${String(Math.floor(1000 + Math.random() * 9000))}`;
if (!await db.user.findFirst({ where: { username: candidate } })) return candidate;
}
return `${base}_${Date.now()}`;
}
const STAGE_SIZE = 11;
const MIN_GAME_MS = 8000; // fastest a human can answer 11 questions
// ── In-memory matchmaking ──────────────────────────────────────
const queue = {}; // { userId: { grade, joinedAt, displayName, avatarUrl } }
const playerGames = {}; // { userId: gameId }
const activeGames = {}; // { gameId: { ... } }
function generateGameId() {
return crypto.randomBytes(8).toString('hex');
}
function computeGameResult(game) {
const players = Object.keys(game.players);
const p0 = game.players[players[0]];
const p1 = game.players[players[1]];
if (p0.finished && p1.finished) {
if (p0.timeSpentMs === p1.timeSpentMs) return players[Math.random() < 0.5 ? 0 : 1];
return p0.timeSpentMs < p1.timeSpentMs ? players[0] : players[1];
}
if (p0.finished) return players[0];
if (p1.finished) return players[1];
return null;
}
async function completeGame(game, forcedWinnerId = null) {
if (game.completing || game.status !== 'active') return;
game.completing = true;
if (game.abandonTimeout) {
clearTimeout(game.abandonTimeout);
game.abandonTimeout = null;
}
const players = Object.keys(game.players);
const winnerId = forcedWinnerId ?? computeGameResult(game);
game.winner = winnerId;
game.completedAt = Date.now();
// No winner (e.g. both disconnected) — skip ELO, just clean up
if (!winnerId) {
for (const uid of players) delete playerGames[uid];
game.status = 'completed';
setTimeout(() => { delete activeGames[game.id]; }, 30000);
return;
}
// Snapshot both ELOs before any writes, then write atomically-as-possible
try {
const eloSnapshot = {};
for (const uid of players) {
const entry = await db.leaderboardEntry.findUnique({
where: { userId_grade: { userId: uid, grade: game.grade } },
});
eloSnapshot[uid] = entry?.elo ?? DEFAULT_ELO;
}
const loserId = players.find(id => id !== winnerId);
const { winnerChange, loserChange } = calculateElo(eloSnapshot[winnerId], eloSnapshot[loserId]);
for (const userId of players) {
const p = game.players[userId];
const isWinner = userId === winnerId;
const change = isWinner ? winnerChange : loserChange;
const newElo = eloSnapshot[userId] + change;
await upsertLeaderboardEntry(userId, game.grade, {
elo: newElo,
bestTime: p.completedQuiz ? (p.timeSpentMs ?? undefined) : undefined,
correctAnswers: p.correctAnswers,
});
p.eloChange = change;
p.newElo = newElo;
delete playerGames[userId];
}
// Record per-player match results for dashboard history
await Promise.all(players.map(userId => {
const p = game.players[userId];
return db.matchResult.create({
data: {
userId,
grade: game.grade,
won: userId === winnerId,
eloChange: p.eloChange,
eloAfter: p.newElo,
timeSpentMs: p.timeSpentMs ?? null,
},
});
}));
} catch (err) {
console.error('[completeGame] DB error during ELO write:', err);
// Clean up playerGames refs even on failure so players aren't stuck
for (const uid of players) delete playerGames[uid];
}
// Set completed only after ELO is written so polls see final eloChange
game.status = 'completed';
setTimeout(() => {
delete activeGames[game.id];
}, 30000);
}
// Cleanup stale queue entries (30s no heartbeat) and old/ghost games every 30s
setInterval(() => {
const now = Date.now();
for (const [userId, q] of Object.entries(queue)) {
if (now - q.lastSeen > 30000) delete queue[userId];
}
for (const [id, game] of Object.entries(activeGames)) {
if (game.status === 'completed' && game.completedAt && now - game.completedAt > 60000) {
delete activeGames[id];
continue;
}
// Ghost game: all players have been silent for 60+ seconds — purge without ELO changes
if (game.status === 'active' && !game.completing) {
const allInactive = Object.values(game.players).every(
p => p.lastSeen && now - p.lastSeen > 60000,
);
if (allInactive) {
console.log(`[cleanup] purging ghost game ${id} — all players inactive >60s`);
for (const uid of Object.keys(game.players)) delete playerGames[uid];
delete activeGames[id];
}
}
}
}, 30000);
const app = express();
app.use(express.json({ limit: '3mb' }));
app.use(cors({ origin: process.env.FRONTEND_URL, credentials: true }));
app.use(passport.initialize());
const UPLOADS_DIR = path.join(__dirname, '..', 'uploads');
if (!fs.existsSync(UPLOADS_DIR)) fs.mkdirSync(UPLOADS_DIR, { recursive: true });
app.use('/uploads', express.static(UPLOADS_DIR));
app.get('/auth/google', authLimiter, passport.authenticate('google', {
scope: ['profile', 'email'],
session: false,
}));
app.get('/auth/google/callback', authLimiter, (req, res, next) => {
passport.authenticate('google', { session: false }, (err, result) => {
if (err || !result) {
console.error('[auth/google/callback] failure:', err);
return res.redirect(`${process.env.FRONTEND_URL}/?error=auth_failed`);
}
res.redirect(`${process.env.FRONTEND_URL}/dashboard?token=${result.token}`);
})(req, res, next);
});
app.post('/auth/register', registerLimiter, async (req, res) => {
const { email, password, username } = req.body;
if (!email || !EMAIL_RE.test(email)) return res.status(400).json({ error: 'invalid_email' });
if (!password || password.length < 8) return res.status(400).json({ error: 'password_too_short' });
let finalUsername = username ? username.trim() : null;
if (finalUsername) {
if (!USERNAME_RE.test(finalUsername)) return res.status(400).json({ error: 'invalid_username' });
finalUsername = finalUsername.toLowerCase();
}
try {
if (await db.user.findUnique({ where: { email } })) return res.status(409).json({ error: 'email_taken' });
if (!finalUsername) finalUsername = await generateUniqueUsernameFromEmail(email);
if (await db.user.findFirst({ where: { username: finalUsername } })) return res.status(409).json({ error: 'username_taken' });
const passwordHash = await bcrypt.hash(password, 12);
const user = await db.user.create({
data: { email, displayName: finalUsername, username: finalUsername, passwordHash, avatarUrl: null },
});
res.json({ token: issueJwt(user) });
} catch (err) {
console.error('[auth/register]', err);
if (err.code === 'P2002') {
return res.status(409).json({ error: err.meta?.target?.includes('email') ? 'email_taken' : 'username_taken' });
}
res.status(500).json({ error: 'internal' });
}
});
app.post('/auth/login', loginLimiter, async (req, res) => {
const { email, password } = req.body;
if (!email || !password) return res.status(400).json({ error: 'missing_fields' });
try {
const user = await db.user.findUnique({ where: { email } });
if (!user) return res.status(401).json({ error: 'invalid_credentials' });
if (!user.passwordHash) return res.status(401).json({ error: 'use_google' });
if (!await bcrypt.compare(password, user.passwordHash)) return res.status(401).json({ error: 'invalid_credentials' });
res.json({ token: issueJwt(user) });
} catch (err) {
console.error('[auth/login]', err);
res.status(500).json({ error: 'internal' });
}
});
app.get('/auth/me', authMiddleware, async (req, res) => {
try {
const user = await db.user.findUnique({ where: { id: req.user.userId } });
if (!user) return res.status(404).json({ error: 'User not found' });
res.json({
id: user.id,
displayName: user.displayName,
avatarUrl: user.avatarUrl,
email: user.email,
username: user.username,
});
} catch (err) {
res.status(500).json({ error: 'Internal server error' });
}
});
app.get('/leaderboard', async (req, res) => {
const { grade, type = 'time' } = req.query;
if (!VALID_GRADES.has(grade)) {
return res.status(400).json({ error: 'grade must be one of G3, G6, G9' });
}
const byElo = type === 'elo';
try {
const entries = await db.leaderboardEntry.findMany({
where: byElo ? { grade, gamesPlayed: { gt: 0 } } : { grade, bestTime: { not: null } },
orderBy: byElo ? { elo: 'desc' } : { bestTime: 'asc' },
take: 10,
include: {
user: { select: { displayName: true, username: true, avatarUrl: true } },
},
});
res.json(entries.map((e, i) => ({
rank: i + 1,
displayName: e.user.displayName,
username: e.user.username,
avatarUrl: e.user.avatarUrl,
bestTime: e.bestTime,
elo: e.elo,
})));
} catch {
res.status(500).json({ error: 'Internal server error' });
}
});
app.get('/me/stats', authMiddleware, async (req, res) => {
try {
const entries = await Promise.all(
['G3', 'G6', 'G9'].map(async grade => {
const [eloResult, timeResult, totalPlayers, recentMatches] = await Promise.all([
getUserRank(req.user.userId, grade, 'elo'),
getUserRank(req.user.userId, grade, 'bestTime'),
db.leaderboardEntry.count({ where: { grade, gamesPlayed: { gt: 0 } } }),
db.matchResult.findMany({
where: { userId: req.user.userId, grade },
orderBy: { playedAt: 'desc' },
take: 20,
}),
]);
const entry = eloResult?.entry ?? null;
let winStreak = 0;
for (const m of recentMatches) {
if (m.won) winStreak++;
else break;
}
return {
grade,
elo: entry?.elo ?? 800,
bestTime: entry?.bestTime ?? null,
gamesPlayed: entry?.gamesPlayed ?? 0,
totalCorrect: entry?.totalCorrect ?? 0,
eloRank: eloResult?.rank ?? null,
timeRank: timeResult?.rank ?? null,
totalPlayers,
winStreak,
};
})
);
res.json({ entries });
} catch {
res.status(500).json({ error: 'Internal server error' });
}
});
app.get('/me/recent-matches', authMiddleware, async (req, res) => {
const { grade } = req.query;
if (grade && !VALID_GRADES.has(grade)) {
return res.status(400).json({ error: 'invalid grade' });
}
try {
const matches = await db.matchResult.findMany({
where: { userId: req.user.userId, ...(grade ? { grade } : {}) },
orderBy: { playedAt: 'desc' },
take: 5,
});
res.json(matches);
} catch {
res.status(500).json({ error: 'Internal server error' });
}
});
app.post('/game/complete', authMiddleware, async (req, res) => {
const { grade, correctAnswers, totalQuestions, timeSpentMs, isRanked, won } = req.body;
if (!VALID_GRADES.has(grade)) {
return res.status(400).json({ error: 'grade must be one of G3, G6, G9' });
}
if (typeof correctAnswers !== 'number' || typeof totalQuestions !== 'number') {
return res.status(400).json({ error: 'correctAnswers and totalQuestions required' });
}
try {
const userId = req.user.userId;
const currentEntry = await db.leaderboardEntry.findUnique({
where: { userId_grade: { userId, grade } },
});
await upsertLeaderboardEntry(userId, grade, {
bestTime: typeof timeSpentMs === 'number' ? timeSpentMs : undefined,
correctAnswers,
});
res.json({
elo: currentEntry?.elo ?? DEFAULT_ELO,
eloChange: 0,
bestTime: currentEntry?.bestTime ?? null,
gamesPlayed: (currentEntry?.gamesPlayed ?? 0) + 1,
totalCorrect: (currentEntry?.totalCorrect ?? 0) + correctAnswers,
});
} catch (err) {
console.error('[game/complete] error:', err);
res.status(500).json({ error: 'Internal server error' });
}
});
app.put('/me/username', authMiddleware, async (req, res) => {
const { username } = req.body;
if (!username || !USERNAME_RE.test(username)) {
return res.status(400).json({ error: 'invalid' });
}
const lower = username.toLowerCase();
try {
const conflict = await db.user.findFirst({
where: { username: lower, id: { not: req.user.userId } },
});
if (conflict) return res.status(409).json({ error: 'taken' });
const updated = await db.user.update({
where: { id: req.user.userId },
data: { username: lower },
});
res.json({ username: updated.username });
} catch (err) {
console.error('[me/username]', err);
if (err.code === 'P2002') return res.status(409).json({ error: 'taken' });
res.status(500).json({ error: 'Internal server error' });
}
});
const VALID_IMAGE_RE = /^data:image\/(png|jpeg|jpg|gif|webp);base64,/;
app.post('/me/avatar', authMiddleware, async (req, res) => {
const { image } = req.body;
if (!image || typeof image !== 'string' || !VALID_IMAGE_RE.test(image)) {
return res.status(400).json({ error: 'Invalid image data' });
}
const base64Data = image.replace(/^data:image\/\w+;base64,/, '');
const buf = Buffer.from(base64Data, 'base64');
if (buf.length > 2 * 1024 * 1024) {
return res.status(400).json({ error: 'Image too large (max 2MB)' });
}
const mime = image.match(/^data:(image\/\w+);/)[1];
const ext = mime.split('/')[1].replace('jpeg', 'jpg');
const filename = `avatar_${req.user.userId}_${Date.now()}.${ext}`;
const filepath = path.join(UPLOADS_DIR, filename);
try {
await fs.promises.writeFile(filepath, buf);
const base = process.env.BACKEND_URL ?? `${req.protocol}://${req.get('host')}`;
const avatarUrl = `${base}/uploads/${filename}`;
await db.user.update({ where: { id: req.user.userId }, data: { avatarUrl } });
res.json({ avatarUrl });
} catch (err) {
console.error('[me/avatar]', err);
res.status(500).json({ error: 'Failed to save image' });
}
});
app.get('/questions', authMiddleware, (req, res) => {
const { grade } = req.query;
if (!VALID_GRADES.has(grade)) {
return res.status(400).json({ error: 'grade must be one of G3, G6, G9' });
}
res.json(generateStage(grade, 1));
});
app.post('/session/start', authMiddleware, async (req, res) => {
const { grade, subject } = req.body;
const VALID_SUBJECTS = new Set(['MATH', 'READING', 'WRITING']);
if (!VALID_GRADES.has(grade) || !VALID_SUBJECTS.has(subject)) {
return res.status(400).json({ error: 'invalid grade or subject' });
}
try {
const session = await db.gameSession.create({
data: { userId: req.user.userId, grade, subject, totalQuestions: 22, status: 'IN_PROGRESS' },
});
res.json({ sessionId: session.id });
} catch (err) {
console.error('[session/start]', err);
res.status(500).json({ error: 'Internal server error' });
}
});
app.post('/session/complete', authMiddleware, async (req, res) => {
const { sessionId, correctAnswers, totalQuestions } = req.body;
if (!sessionId) return res.status(400).json({ error: 'sessionId required' });
try {
const session = await db.gameSession.findUnique({ where: { id: sessionId } });
if (!session || session.userId !== req.user.userId) {
return res.status(404).json({ error: 'Session not found' });
}
const total = totalQuestions ?? session.totalQuestions;
await db.gameSession.update({
where: { id: sessionId },
data: {
status: 'COMPLETED',
correctAnswers: correctAnswers ?? 0,
totalQuestions: total,
score: Math.round(((correctAnswers ?? 0) / (total || 1)) * 100),
completedAt: new Date(),
},
});
res.json({ ok: true });
} catch (err) {
console.error('[session/complete]', err);
res.status(500).json({ error: 'Internal server error' });
}
});
app.post('/me/best-time', authMiddleware, async (req, res) => {
const { grade, timeMs } = req.body;
if (!VALID_GRADES.has(grade) || typeof timeMs !== 'number' || timeMs <= 0) {
return res.status(400).json({ error: 'Invalid grade or timeMs' });
}
try {
const entry = await db.leaderboardEntry.findUnique({
where: { userId_grade: { userId: req.user.userId, grade } },
});
const isNewBest = !entry || entry.bestTime === null || timeMs < entry.bestTime;
console.log('[best-time] userId:', req.user.userId, 'grade:', grade, 'timeMs:', timeMs, 'isNewBest:', isNewBest);
const updated = await db.leaderboardEntry.upsert({
where: { userId_grade: { userId: req.user.userId, grade } },
create: { userId: req.user.userId, grade, elo: 800, bestTime: timeMs, gamesPlayed: 1 },
update: {
...(isNewBest ? { bestTime: timeMs } : {}),
gamesPlayed: { increment: 1 },
},
});
res.json({ updated: isNewBest, bestTime: updated.bestTime });
} catch {
res.status(500).json({ error: 'Internal server error' });
}
});
// ── Matchmaking ────────────────────────────────────────────────
app.post('/queue/join', authMiddleware, async (req, res) => {
const { grade } = req.body;
if (!VALID_GRADES.has(grade)) {
return res.status(400).json({ error: 'grade must be one of G3, G6, G9' });
}
try {
if (playerGames[req.user.userId]) {
return res.json({ status: 'matched', gameId: playerGames[req.user.userId] });
}
if (queue[req.user.userId]) {
queue[req.user.userId].grade = grade;
queue[req.user.userId].lastSeen = Date.now();
return res.json({ status: 'waiting' });
}
const user = await db.user.findUnique({ where: { id: req.user.userId } });
if (!user) return res.status(404).json({ error: 'User not found' });
console.log(`[queue/join] user=${req.user.userId} grade=${grade} queue_size=${Object.keys(queue).length} queue_keys=${JSON.stringify(Object.keys(queue))}`);
const existing = Object.entries(queue).find(([id, q]) => id !== req.user.userId && q.grade === grade);
if (existing) {
const [opponentId, opponentQueue] = existing;
delete queue[opponentId];
const gameGrade = opponentQueue.grade;
console.log(`[queue] matched ${req.user.userId} vs ${opponentId} for ${gameGrade}`);
const stage1 = generateStage(gameGrade, 1);
const stage2 = generateStage(gameGrade, 2);
const gameId = generateGameId();
const game = {
id: gameId,
grade: gameGrade,
stage1Questions: stage1,
stage2Questions: stage2,
players: {
[opponentId]: { displayName: opponentQueue.displayName, username: opponentQueue.username, avatarUrl: opponentQueue.avatarUrl, currentQuestion: 0, correctAnswers: 0, finished: false, finishedAt: null, timeSpentMs: null, eloChange: 0, newElo: 800, lastSeen: Date.now() },
[req.user.userId]: { displayName: user.displayName, username: user.username, avatarUrl: user.avatarUrl, currentQuestion: 0, correctAnswers: 0, finished: false, finishedAt: null, timeSpentMs: null, eloChange: 0, newElo: 800, lastSeen: Date.now() },
},
status: 'active',
winner: null,
startedAt: Date.now(),
completedAt: null,
chatMessages: [],
};
activeGames[gameId] = game;
playerGames[opponentId] = gameId;
playerGames[req.user.userId] = gameId;
return res.json({ status: 'matched', gameId, questions: { stage1: game.stage1Questions, stage2: game.stage2Questions } });
}
queue[req.user.userId] = { grade, joinedAt: Date.now(), displayName: user.displayName, username: user.username, avatarUrl: user.avatarUrl, lastSeen: Date.now() };
res.json({ status: 'waiting' });
} catch (err) {
console.error('[queue/join] error:', err);
res.status(500).json({ error: 'Internal server error' });
}
});
app.delete('/queue/leave', authMiddleware, async (req, res) => {
const userId = req.user.userId;
delete queue[userId];
// If the player was matched into a game during the cancel window, forfeit it
// immediately so the opponent isn't stuck waiting for a ghost.
const gameId = playerGames[userId];
if (gameId) {
const game = activeGames[gameId];
if (game && game.status === 'active') {
const player = game.players[userId];
if (player && !player.finished) {
const opponentId = Object.keys(game.players).find(id => id !== userId);
// Leave timeSpentMs null so completeGame doesn't record a bestTime for
// someone who cancelled before the game even started.
player.correctAnswers = 0;
player.finished = true;
player.finishedAt = Date.now();
try {
await completeGame(game, opponentId);
} catch (err) {
console.error('[queue/leave] completeGame error:', err);
}
}
}
}
res.json({ success: true });
});
app.get('/queue/debug', authMiddleware, (_req, res) => {
res.json({
queueSize: Object.keys(queue).length,
queue: Object.entries(queue).map(([id, q]) => ({ id: id.slice(0,8), grade: q.grade, joinedAgo: Date.now() - q.joinedAt })),
activeGames: Object.keys(activeGames).length,
playerGames: Object.keys(playerGames).length,
});
});
app.get('/queue/status', authMiddleware, (req, res) => {
const gameId = playerGames[req.user.userId];
if (gameId) {
const game = activeGames[gameId];
if (!game) {
delete playerGames[req.user.userId];
return res.json({ status: 'not_in_queue' });
}
game.players[req.user.userId].lastSeen = Date.now();
const opponentId = Object.keys(game.players).find(id => id !== req.user.userId);
const opponent = game.players[opponentId];
if (!opponent) {
delete playerGames[req.user.userId];
delete activeGames[gameId];
return res.json({ status: 'not_in_queue' });
}
return res.json({
status: 'matched',
gameId,
questions: { stage1: game.stage1Questions, stage2: game.stage2Questions },
opponent: {
username: opponent.username ?? opponent.displayName,
avatarUrl: opponent.avatarUrl ?? null,
},
});
}
if (queue[req.user.userId]) {
queue[req.user.userId].lastSeen = Date.now();
return res.json({ status: 'waiting' });
}
res.json({ status: 'not_in_queue' });
});
// ── Game management ────────────────────────────────────────────
app.post('/game/forfeit', authMiddleware, async (req, res) => {
const { gameId } = req.body;
if (!gameId) return res.status(400).json({ error: 'gameId required' });
const game = activeGames[gameId];
if (!game || game.status !== 'active') {
return res.status(404).json({ error: 'Game not found or already completed' });
}
const player = game.players[req.user.userId];
if (!player) {
return res.status(403).json({ error: 'Not a participant in this game' });
}
if (player.finished) return res.json({ success: true });
const elapsed = Date.now() - game.startedAt;
player.timeSpentMs = Math.max(MIN_GAME_MS, elapsed + 5000);
player.correctAnswers = 0;
player.finished = true;
player.finishedAt = Date.now();
game.abandonTimeout = null;
const opponentId = Object.keys(game.players).find(id => id !== req.user.userId);
try {
await completeGame(game, opponentId);
} catch (err) {
console.error('[game/forfeit] completeGame error:', err);
}
res.json({ success: true, eloChange: player.eloChange ?? 0, newElo: player.newElo ?? 800 });
});
app.post('/game/progress', authMiddleware, async (req, res) => {
const { gameId, currentQuestion, correctAnswers, finished, timeSpentMs, stage } = req.body;
const game = activeGames[gameId];
if (!game || game.status !== 'active') {
return res.status(404).json({ error: 'Game not found or already completed' });
}
const player = game.players[req.user.userId];
if (!player) {
return res.status(403).json({ error: 'Not a participant in this game' });
}
player.lastSeen = Date.now();
if (player.finished) return res.json({ success: true }); // idempotent
if (currentQuestion !== undefined) {
player.currentQuestion = Math.max(0, Math.min(STAGE_SIZE, Math.floor(Number(currentQuestion))));
}
if (correctAnswers !== undefined) {
player.correctAnswers = Math.max(0, Math.min(STAGE_SIZE, Math.floor(Number(correctAnswers))));
}
if (stage !== undefined) player.currentStage = Number(stage) || 1;
if (finished && stage === 1) {
player.stage1Finished = true;
player.stage1CorrectCount = player.correctAnswers ?? 0;
}
if (finished && stage === 2) {
const elapsed = Date.now() - game.startedAt;
const claimed = typeof timeSpentMs === 'number' ? timeSpentMs : elapsed;
// Clamp: no faster than minimum human time, no slower than actual elapsed + small buffer
player.timeSpentMs = Math.max(MIN_GAME_MS, Math.min(claimed, elapsed + 5000));
player.stage2Finished = true;
player.finished = true;
player.finishedAt = Date.now();
player.completedQuiz = true;
const winner = computeGameResult(game);
if (winner) {
try {
await completeGame(game);
} catch (err) {
console.error('[game/progress] completeGame error:', err);
}
} else {
// Opponent hasn't finished — award win to this player after 2 minutes if game still active
const finishedUserId = req.user.userId;
game.abandonTimeout = setTimeout(async () => {
if (game.status === 'active') {
try {
await completeGame(game, finishedUserId);
} catch (err) {
console.error('[game/progress] abandonTimeout completeGame error:', err);
}
}
}, 2 * 60 * 1000);
}
}
res.json({ success: true });
});
app.post('/game/emote', authMiddleware, (req, res) => {
const { gameId, emote } = req.body;
if (!gameId) return res.status(400).json({ error: 'gameId required' });
if (!emote || typeof emote !== 'string' || !emote.trim() || emote.length > 20) {
return res.status(400).json({ error: 'invalid emote' });
}
const game = activeGames[gameId];
if (!game || game.status !== 'active') {
return res.status(404).json({ error: 'Game not found or already completed' });
}
const player = game.players[req.user.userId];
if (!player) return res.status(403).json({ error: 'Not a participant' });
player.lastEmote = { text: emote.trim(), sentAt: Date.now() };
res.json({ ok: true });
});
app.post('/game/chat', authMiddleware, (req, res) => {
const { gameId, message } = req.body;
if (!gameId) return res.status(400).json({ error: 'gameId required' });
if (!message || typeof message !== 'string' || !message.trim()) {
return res.status(400).json({ error: 'invalid message' });
}
const trimmed = message.trim().slice(0, 120);
const game = activeGames[gameId];
if (!game || game.status !== 'active') {
return res.status(404).json({ error: 'Game not found or already completed' });
}
const player = game.players[req.user.userId];
if (!player) return res.status(403).json({ error: 'Not a participant' });
if (!player.chatMsgTimes) player.chatMsgTimes = [];
const now = Date.now();
player.chatMsgTimes = player.chatMsgTimes.filter(t => now - t < 1000);
if (player.chatMsgTimes.length >= 4) return res.status(429).json({ error: 'slow_down' });
player.chatMsgTimes.push(now);
game.chatMessages.push({
userId: req.user.userId,
username: player.username ?? player.displayName,
text: trimmed,
sentAt: now,
elapsedMs: now - game.startedAt,
});
if (game.chatMessages.length > 50) game.chatMessages.shift();
res.json({ ok: true });
});
app.get('/game/status/:gameId', authMiddleware, async (req, res) => {
const game = activeGames[req.params.gameId];
if (!game) {
return res.status(404).json({ error: 'Game not found' });
}
const player = game.players[req.user.userId];
if (!player) {
return res.status(403).json({ error: 'Not a participant in this game' });
}
player.lastSeen = Date.now();
const opponentId = Object.keys(game.players).find(id => id !== req.user.userId);
const opponent = game.players[opponentId];
// Detect opponent disconnect — award win after 20s of inactivity
const opponentInactive = opponent.lastSeen && Date.now() - opponent.lastSeen > 20000;
if (game.status === 'active' && !player.finished && opponentInactive) {
game.disconnectedPlayer = opponentId;
try {
await completeGame(game, req.user.userId);
} catch (err) {
console.error('[game/status] completeGame error:', err);
}
}
// Use cached name — avoids a DB query on every 1-second poll
const opponentName = opponent.username ?? opponent.displayName;
const opponentDced = game.disconnectedPlayer === opponentId;
const youDced = game.disconnectedPlayer === req.user.userId;
// Show DC badge early (8s inactivity) before the game officially ends at 20s
const opponentConnected = !opponentDced && (!opponent.lastSeen || Date.now() - opponent.lastSeen < 8000);
res.json({
status: game.status,
youWon: game.winner !== null && game.winner === req.user.userId,
opponentDced,
youDced,
opponentConnected,
players: {
you: {
currentQuestion: player.currentQuestion,
correctAnswers: player.correctAnswers,
finished: player.finished,
timeSpentMs: player.timeSpentMs,
eloChange: player.eloChange,
newElo: player.newElo,
currentStage: player.currentStage ?? 1,
stage1Finished: player.stage1Finished ?? false,
stage: player.currentStage ?? 1,
savedProgress: {
currentQuestion: player.currentQuestion ?? 0,
correctAnswers: player.correctAnswers ?? 0,
stage: player.currentStage ?? 1,
},
},
opponent: {
username: opponentName,
currentQuestion: opponent.currentQuestion,
correctAnswers: opponent.correctAnswers,
finished: opponent.finished,
timeSpentMs: opponent.timeSpentMs,
currentStage: opponent.currentStage ?? 1,
stage1Finished: opponent.stage1Finished ?? false,
lastEmote: (opponent.lastEmote && Date.now() - opponent.lastEmote.sentAt < 4000) ? opponent.lastEmote.text : null,
},
},
chatMessages: game.chatMessages ?? [],
});
});
app.get('/online-count', (_req, res) => {
const now = Date.now();
const inQueue = Object.values(queue).filter(q => now - q.lastSeen <= 30000).length;
const inGame = Object.entries(playerGames).filter(([uid, gameId]) => {
const game = activeGames[gameId];
if (!game || game.status !== 'active') return false;
const p = game.players[uid];
return p && p.lastSeen && now - p.lastSeen <= 30000;
}).length;
res.json({ online: inQueue + inGame });
});
app.get('/health', (_req, res) => res.json({ status: 'ok' }));
const PORT = process.env.PORT || 3000;
app.listen(PORT, () => console.log(`Server running on port ${PORT}`));