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#define GLFW_INCLUDE_VULKAN
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#include <GLFW/glfw3.h>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/vec4.hpp>
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#include <glm/mat4x4.hpp>
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#include <iostream>
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#include "Engine.h"
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int main() {
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Engine* engine = new Engine();
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try {
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engine->Start();
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}
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catch (const std::exception& e) {
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std::cerr << e.what() << std::endl;
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return EXIT_FAILURE;
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}
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return EXIT_SUCCESS;
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return 0;
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}
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