#define GLFW_INCLUDE_VULKAN #include #define GLM_FORCE_RADIANS #define GLM_FORCE_DEPTH_ZERO_TO_ONE #include #include #include #include "Engine.h" int main() { Engine* engine = new Engine(); try { engine->Start(); } catch (const std::exception& e) { std::cerr << e.what() << std::endl; return EXIT_FAILURE; } return EXIT_SUCCESS; return 0; }