14 lines
286 B
GLSL
14 lines
286 B
GLSL
#version 330 core
|
|
layout (location = 0) in vec4 vertex; // <vec2 pos, vec2 tex>
|
|
out vec2 TexCoords;
|
|
|
|
uniform vec2 screenSize;
|
|
|
|
void main()
|
|
{
|
|
vec2 ndc = (vertex.xy / screenSize) * 2.0 - 1.0;
|
|
ndc.y = -ndc.y;
|
|
|
|
gl_Position = vec4(ndc, 0.0, 1.0);
|
|
TexCoords = vertex.zw;
|
|
} |