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buffer/shaders/2DText.frag
T
2026-07-11 16:44:48 -04:00

12 lines
223 B
GLSL

#version 330 core
in vec2 TexCoords;
out vec4 color;
uniform sampler2D text;
uniform vec4 textColor;
void main()
{
vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r);
color = textColor * sampled;
}