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buffer/shaders/deferred_lighting.vert
T
2026-07-11 16:44:48 -04:00

11 lines
200 B
GLSL

#version 330 core
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec2 aTexCoord;
out vec2 TexCoord;
void main()
{
TexCoord = aTexCoord;
gl_Position = vec4(aPos, 0.0, 1.0);
}