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buffer/shaders/skybox.vert
T
2026-07-11 16:44:48 -04:00

15 lines
252 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
out vec3 TexCoords;
uniform mat4 proj;
uniform mat4 view;
void main()
{
TexCoords = aPos;
vec4 pos = proj * view * vec4(aPos, 1.0);
//gl_Position = pos.xyww
gl_Position = pos;
}