finished the game (i will probably not be touching this again)

This commit is contained in:
2026-11-08 12:51:19 -05:00
parent 36e093f84c
commit 5d7aa3b93b
37 changed files with 141 additions and 11 deletions
+2
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@@ -220,6 +220,8 @@ public:
bool IsKnockedDown() const { return HasStatus(StatusEffect::Type::Knockdown); }
bool CanAct() const; // not stunned or held by a status effect
bool DodgesHits() const; // a status effect keeps ordinary hits off it
bool IsInvulnerable() const; // has iframes: a status effect keeps every hit off it
bool HasHyperArmor() const; // in a move that takes hits without flinching, being stunned or pushed about
const std::vector<StatusEffect>& GetStatuses() const { return statuses; }
// Recoils from a hit: whatever swing it was in is cut off and its flinch plays over everything, if it has one.