Files
2026-11-08 07:45:01 -05:00

24 lines
346 B
C

#ifndef VERTEX_CLASS
#define VERTEX_CLASS
#define MAX_BONE_INFLUENCE 4
#include <glm/glm.hpp>
struct Vertex {
glm::vec3 Position;
glm::vec3 Normal;
glm::vec2 TexCoords;
};
struct RigVertex {
glm::vec3 Position;
glm::vec3 Normal;
glm::vec2 TexCoords;
int m_BoneIDs[MAX_BONE_INFLUENCE];
float m_Weights[MAX_BONE_INFLUENCE];
};
#endif