Files
2026-11-08 07:45:01 -05:00

12 lines
185 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
uniform mat4 modl;
uniform mat4 view;
uniform mat4 proj;
void main()
{
gl_Position = proj * view * modl * vec4(aPos, 1.0);
}