This commit is contained in:
2026-11-02 19:35:36 -05:00
parent a6103e453d
commit 7b32ad674e
52 changed files with 3285 additions and 1488 deletions
+22 -9
View File
@@ -1,20 +1,33 @@
#ifndef RESOURCE_MANAGER_CLASS
#define RESOURCE_MANAGER_CLASS
#include <string>
#include <unordered_map>
#include <vector>
#include "Folder.h"
//#include "font.h"
#include "Model.h"
#include "SoundSystem.h"
class Texture;
class Font;
// Owns every texture and font, so each file only loads once however many things use it.
// Sounds are cached by SoundSystem, rigs and animations by CharacterManager.
class ResourceManager {
public:
//std::vector<Font*> fonts;
std::vector<Model*> models;
std::vector<SoundData*> sounds;
public:
ResourceManager() {}
~ResourceManager(); // needs the GL context, delete this before the window
ResourceManager(const ResourceManager&) = delete;
// Returns nullptr and logs it if the file can't be loaded
Texture* GetTexture(const std::string& path);
Font* GetFont(const std::string& path);
// Not cached, every call makes a new texture that's free to be edited
Texture* CreateTexture(int width, int height);
Texture* CopyTexture(const Texture& source);
private:
std::unordered_map<std::string, Texture*> textures;
std::unordered_map<std::string, Font*> fonts;
std::vector<Texture*> createdTextures;
};
#endif
#endif