stuff
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@@ -43,6 +43,15 @@
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<ClCompile Include="Physics.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="CollisionMesh.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Ragdoll.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="ResourceManager.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Sound.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@@ -120,6 +129,18 @@
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<ClInclude Include="Physics.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="CollisionMesh.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Ragdoll.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="SurfaceTexture.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="TexturePainter.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Gui.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@@ -162,6 +183,9 @@
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<ClInclude Include="MeshData.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Light.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Lighting.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@@ -205,6 +229,18 @@
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<None Include="shaders\deferred_lighting.frag">
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<Filter>Shaders</Filter>
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</None>
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<None Include="shaders\gbuffer_debug.frag">
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<Filter>Shaders</Filter>
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</None>
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<None Include="shaders\bloom_blur.frag">
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<Filter>Shaders</Filter>
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</None>
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<None Include="shaders\bloom_extract.frag">
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<Filter>Shaders</Filter>
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</None>
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<None Include="shaders\gbuffer_debug.vert">
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<Filter>Shaders</Filter>
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</None>
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<None Include="shaders\deferred_lighting.vert">
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<Filter>Shaders</Filter>
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</None>
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