This commit is contained in:
2026-11-02 19:35:36 -05:00
parent a6103e453d
commit 7b32ad674e
52 changed files with 3285 additions and 1488 deletions
+6 -6
View File
@@ -4,6 +4,8 @@ out vec4 FragColor;
in vec2 TexCoords;
uniform sampler2D screenTexture;
uniform sampler2D bloomTexture;
uniform float bloomStrength = 0.0f;
uniform float brightness = 0.0f;
uniform float colorContrast = 0.0f;
uniform float saturation = 1.0f;
@@ -21,21 +23,19 @@ vec3 ACESFilm(vec3 x)
void main()
{
vec3 originalcolor = texture(screenTexture, TexCoords).rgb;
// Added before tonemapping, while everything is still in HDR
vec3 originalcolor = texture(screenTexture, TexCoords).rgb
+ texture(bloomTexture, TexCoords).rgb * bloomStrength;
vec3 finalcolor = ACESFilm(originalcolor * exposure);
const float gamma = 2.2;
finalcolor = pow(finalcolor, vec3(1.0 / gamma));
vec3 contrast = vec3(1.0f) - finalcolor;
finalcolor = mix(finalcolor,vec3(1.0f) - finalcolor,colorContrast);
float average = (finalcolor[0]+finalcolor[1]+finalcolor[2])/3.0f;
for (int i = 0; i < 3; i++) {
finalcolor[i] = average + saturation * (finalcolor[i] - average);
}
finalcolor = mix(vec3(average), finalcolor, saturation);
FragColor = vec4(finalcolor,1.0f);
}