This commit is contained in:
2026-11-02 19:35:36 -05:00
parent a6103e453d
commit 7b32ad674e
52 changed files with 3285 additions and 1488 deletions
+28 -18
View File
@@ -6,36 +6,46 @@ in vec2 TexCoord;
uniform sampler2D gPosition;
uniform sampler2D gNormal;
uniform sampler2D gAlbedo;
uniform sampler2D gLightSpacePos;
uniform sampler2DShadow shadowMap;
uniform sampler2D gMaterial;
uniform sampler2D depthTex;
uniform sampler2D shadowTex;
uniform sampler2D bloomTex;
uniform int debugMode; // 0 = final, 1 = position, 2 = normal, 3 = albedo, 4 = lightspace, 5 = depth
uniform float nearPlane;
uniform float farPlane;
uniform int debugMode; // 1 = position, 2 = normal, 3 = albedo, 4 = material, 5 = depth, 6 = shadow map, 7 = bloom
void main()
{
FragColor = vec4(0.0, 0.0, 0.0, 1.0);
if (debugMode == 1) {
vec3 v = texture(gPosition, TexCoord).rgb;
FragColor = vec4(v * 0.01 + 0.5, 1.0);
return;
}
if (debugMode == 2) {
vec3 n = normalize(texture(gNormal, TexCoord).rgb);
FragColor = vec4(n * 0.5 + 0.5, 1.0);
return;
else if (debugMode == 2) {
vec3 n = texture(gNormal, TexCoord).rgb;
if (length(n) >= 0.1)
FragColor = vec4(normalize(n) * 0.5 + 0.5, 1.0);
}
if (debugMode == 3) {
FragColor = texture(gAlbedo, TexCoord);
return;
else if (debugMode == 3) {
FragColor = vec4(pow(texture(gAlbedo, TexCoord).rgb, vec3(1.0 / 2.2)), 1.0);
}
if (debugMode == 4) {
FragColor = texture(gLightSpacePos, TexCoord);
return;
else if (debugMode == 4) {
FragColor = vec4(texture(gMaterial, TexCoord).rgb, 1.0);
}
if (debugMode == 5) {
float d = texture(depthTex, TexCoord).r;
else if (debugMode == 5) {
// Perspective depth is nearly 1.0 everywhere, so linearize it and spread it out
float z = texture(depthTex, TexCoord).r * 2.0 - 1.0;
float linearDepth = (2.0 * nearPlane * farPlane) / (farPlane + nearPlane - z * (farPlane - nearPlane));
float d = log(1.0 + linearDepth) / log(1.0 + farPlane);
FragColor = vec4(vec3(d), 1.0);
return;
}
FragColor = vec4(0.0);
else if (debugMode == 6) {
FragColor = vec4(vec3(texture(shadowTex, TexCoord).r), 1.0);
}
else if (debugMode == 7) {
FragColor = vec4(texture(bloomTex, TexCoord).rgb, 1.0);
}
}