stuff
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+1
-2
@@ -10,6 +10,5 @@ void main()
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{
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TexCoords = aPos;
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vec4 pos = proj * view * vec4(aPos, 1.0);
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//gl_Position = pos.xyww
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gl_Position = pos;
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gl_Position = pos.xyww; // sits on the far plane, so it only draws where no geometry is
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}
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