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2026-10-26 01:59:48 -04:00
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#ifndef CHARACTER_MANAGER_CLASS
#define CHARACTER_MANAGER_CLASS
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
class Character;
class Physics;
class Rig;
class Animation;
class CharacterManager {
public:
CharacterManager();
~CharacterManager();
Rig* LoadRig(const std::string& name, const std::string& path);
Animation* LoadAnimation(const std::string& name, const std::string& path,
const std::string& rigName = "");
Character* CreateCharacter(const std::string& name,
const std::string& rigName = "",
const std::string& animationName = "");
Rig* GetRig(const std::string& name) const;
Animation* GetAnimation(const std::string& name) const;
Character* GetCharacter(const std::string& name) const;
void SetControlledCharacter(const std::string& name);
void PressInput(char letter);
void ReleaseInput(char letter);
void ClearInput();
void Step(float dt);
void ResolveCombat(Physics& physics);
const std::vector<Character*>& GetCharacters() const { return characterOrder; }
private:
std::unordered_map<std::string, std::unique_ptr<Rig>> rigs;
std::unordered_map<std::string, std::unique_ptr<Animation>> animations;
std::unordered_map<std::string, std::unique_ptr<Character>> characters;
std::vector<Character*> characterOrder;
Character* controlledCharacter = nullptr;
};
#endif