#include "ResourceManager.h" #include #include #include "texture.h" #include "font.h" ResourceManager::~ResourceManager() { for (auto& [path, texture] : textures) { if (!texture) continue; texture->Delete(); delete texture; } for (Texture* texture : createdTextures) { texture->Delete(); delete texture; } for (auto& [path, font] : fonts) delete font; } Texture* ResourceManager::CreateTexture(int width, int height) { createdTextures.push_back(new Texture(width, height)); return createdTextures.back(); } Texture* ResourceManager::CopyTexture(const Texture& source) { createdTextures.push_back(new Texture(source)); return createdTextures.back(); } // Failed loads are cached as nullptr too, so a missing file only gets reported once Texture* ResourceManager::GetTexture(const std::string& path) { auto existing = textures.find(path); if (existing != textures.end()) return existing->second; Texture* texture = nullptr; try { texture = new Texture(path.c_str()); } catch (const std::exception& error) { std::cout << "RESOURCE MANAGER: " << error.what() << "\n"; } textures[path] = texture; return texture; } Font* ResourceManager::GetFont(const std::string& path) { auto existing = fonts.find(path); if (existing != fonts.end()) return existing->second; Font* font = nullptr; try { font = new Font(path.c_str()); } catch (const std::exception& error) { std::cout << "RESOURCE MANAGER: " << error.what() << ": " << path << "\n"; } fonts[path] = font; return font; }