Files
dt/shaders/Box.vert
T
2026-10-26 01:59:48 -04:00

24 lines
498 B
GLSL

#version 330 core
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec2 aTexCoords;
out vec2 TexCoords;
uniform vec2 screenSize;
uniform vec2 pixelPos;
uniform vec2 pixelScale;
uniform float z;
uniform float rotation;
void main()
{
vec2 unitPos = aPos * 0.5 + 0.5;
vec2 pixelPosTopLeft = pixelPos + unitPos * pixelScale;
vec2 ndc = (pixelPosTopLeft / screenSize) * 2.0 - 1.0;
ndc.y = -ndc.y;
gl_Position = vec4(ndc, 0.0f, 1.0f);
TexCoords = aTexCoords;
}