added the readme
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#ifndef LIGHTING_CLASS
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#define LIGHTING_CLASS
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#include "t.h"
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#include "tFunctions.h"
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class Lighting {
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public:
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t dirlighting;
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Lighting() {
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dirlighting.RotateToQuaternion(glm::quat({ glm::radians(90.0f),0.0f,0.0f}));
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dirlighting.TranslateTo({0.0f,0.0f,0.0f});
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}
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private:
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};
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#endif
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