added the readme
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#ifndef MATERIAL_CLASS
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#define MATERIAL_CLASS
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#include "shaderClass.h"
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#include<glad/glad.h>
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#include<GLFW/glfw3.h>
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#include<glm/glm.hpp>
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class Material {
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public:
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Material() = delete;
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Material(glm::vec3 ambient, glm::vec3 diffuse, glm::vec3 specular, float shininess) :
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ambient(ambient), diffuse(diffuse), specular(specular), shininess(shininess)
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{ }
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void Bind(Shader& shader) {
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shader.Set3F("material.ambient", ambient);
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shader.Set3F("material.diffuse", diffuse);
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shader.Set3F("material.specular", specular);
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shader.Set1F("material.shininess", shininess);
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};
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void Unbind(Shader shader) {
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shader.Set3F("material.ambient", glm::vec3(1.0f));
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shader.Set3F("material.diffuse", glm::vec3(0.0f));
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shader.Set3F("material.specular", glm::vec3(0.0f));
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shader.Set1F("material.shininess", 0.0f);
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//finish unbinding
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};
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glm::vec3 ambient;
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glm::vec3 diffuse;
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glm::vec3 specular;
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float shininess;
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private:
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};
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#endif
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