added the readme
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EIIFWHRN proprietary anything engine
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anything as in it's pretty bare and can be molded into anything
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third party stuff includes: glfw, glm, glad, stbi, freetype, assimp,
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current list of cool stuff ive implemented:
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-raycasting, can detect collision between boxes and models
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-volume calculations
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-model importing
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-collision detection between boxes using axis aligned bounding boxes and seperating axis theorem
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-gui
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-gui rounding
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-basic box physics (very dogwater rn)
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-mesh slicing (as in cutting them in half and whatnot)
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-more coming soon (tm)
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