added the readme

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2026-06-08 17:07:34 -04:00
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EIIFWHRN proprietary anything engine
anything as in it's pretty bare and can be molded into anything
third party stuff includes: glfw, glm, glad, stbi, freetype, assimp,
current list of cool stuff ive implemented:
-raycasting, can detect collision between boxes and models
-volume calculations
-model importing
-collision detection between boxes using axis aligned bounding boxes and seperating axis theorem
-gui
-gui rounding
-basic box physics (very dogwater rn)
-mesh slicing (as in cutting them in half and whatnot)
-more coming soon (tm)