added the readme

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2026-06-08 17:07:34 -04:00
commit 6655fd2886
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#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aNormal;
layout (location = 2) in vec2 aTex;
layout(location = 3) in mat4 modl;
out vec3 normal;
out vec2 texCoord;
out vec3 FragPos;
uniform mat4 view;
uniform mat4 proj;
void main()
{
FragPos = vec3(modl * vec4(aPos, 1.0));
normal = aNormal;
texCoord = aTex;
gl_Position = proj* view * modl * vec4(aPos,1.0f);
}