added the readme
This commit is contained in:
@@ -0,0 +1,24 @@
|
||||
#version 330 core
|
||||
layout (location = 0) in vec3 aPos;
|
||||
layout (location = 1) in vec3 aNormal;
|
||||
layout (location = 2) in vec2 aTexCoord;
|
||||
|
||||
out vec3 FragPos;
|
||||
out vec3 Normal;
|
||||
out vec2 TexCoord;
|
||||
out vec4 FragPosLightSpace;
|
||||
|
||||
uniform mat4 proj;
|
||||
uniform mat4 view;
|
||||
uniform mat4 modl;
|
||||
uniform mat4 lightSpaceMatrix;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 worldPos = modl * vec4(aPos, 1.0);
|
||||
FragPos = worldPos.xyz;
|
||||
Normal = normalize(mat3(transpose(inverse(modl))) * aNormal);
|
||||
TexCoord = aTexCoord;
|
||||
FragPosLightSpace = lightSpaceMatrix * worldPos;
|
||||
gl_Position = proj * view * worldPos;
|
||||
}
|
||||
Reference in New Issue
Block a user