#ifndef FBO_CLASS_H #define FBO_CLASS_H #include // cube class FBO { public: GLuint ID; FBO() { glGenFramebuffers(1, &ID); }; void Bind() { glBindFramebuffer(GL_FRAMEBUFFER, ID); }; void Unbind() { glBindFramebuffer(GL_FRAMEBUFFER, 0); }; void Delete() { glDeleteFramebuffers(1, &ID); }; }; #endif