#ifndef VERTEX_CLASS #define VERTEX_CLASS #define MAX_BONE_INFLUENCE 4 #include struct Vertex { glm::vec3 Position; glm::vec3 Normal; glm::vec2 TexCoords; }; struct RigVertex { glm::vec3 Position; glm::vec3 Normal; glm::vec2 TexCoords; int m_BoneIDs[MAX_BONE_INFLUENCE]; float m_Weights[MAX_BONE_INFLUENCE]; }; #endif