#ifndef DEFAULT_BODY_COMPONENTS #define DEFAULT_BODY_COMPONENTS #include #include "Character.h" #include "BodyComponentActions.h" std::vector GenerateDefaultBody() { std::vector TR; BodyComponent* Head = new BodyComponent(); BodyComponent* Torso = new BodyComponent(); BodyComponent* RightArm = new BodyComponent(); BodyComponent* LeftArm = new BodyComponent(); BodyComponent* RightLeg = new BodyComponent(); BodyComponent* LeftLeg = new BodyComponent(); Head->name = "Head"; Torso->name = "Torso"; RightArm->name = "RightArm"; LeftArm->name = "LeftArm"; RightLeg->name = "RightLeg"; LeftLeg->name = "LeftLeg"; TR.push_back(Head); TR.push_back(Torso); TR.push_back(RightArm); TR.push_back(LeftArm); TR.push_back(RightLeg); TR.push_back(LeftLeg); return TR; } #endif