#ifndef ENGINE_CLASS #define ENGINE_CLASS //OVERARCHING LIBRARIES #include #include //OPENGL LIBRARIES #include #include //MANMADE LIBRARIES #include "common.h" inline int fps = 60; void framebuffer_size_callback(GLFWwindow* windowe, int w, int h); void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods); void scroll_callback(GLFWwindow* window, double xoffset, double yoffset); void mouse_callback(GLFWwindow* windowe, double xposIn, double yposIn); void mouse_button_callback(GLFWwindow* window, int button, int action, int mods); class Physics; class RenderSystem; class SoundSystem; class Folder; class ParticleEmitter; class Camera; class Animator; class Engine { public: //SYSTEMS Physics* physicsengine; RenderSystem* rendersystem; public: //METADATA int frame = 0; public: //DEBUG bool renderwireframe = false; public: //RESOURCE MANAGEMENT Folder* mainf; public: //CAMERA Camera* camera; public: Engine(); void Initiate(); }; #endif