#ifndef LIGHTING_CLASS #define LIGHTING_CLASS #include "t.h" #include "tFunctions.h" class Lighting { public: t dirlighting; Lighting() { dirlighting.RotateToQuaternion(glm::quat({ glm::radians(90.0f),0.0f,0.0f})); dirlighting.TranslateTo({0.0f,0.0f,0.0f}); } private: }; #endif