Files
2026-06-08 17:07:34 -04:00

53 lines
1.3 KiB
C++

#ifndef SHADER_CLASS_H
#define SHADER_CLASS_H
#include<glad/glad.h>
#include<GLFW/glfw3.h>
#include<glm/glm.hpp>
#include<string>
#include<fstream>
#include <sstream>
#include <iostream>
#include <cerrno>
std::string get_file_contents(const char* filename);
class Shader {
public:
GLuint ID;
Shader(const char* vertexFile, const char* fragFile);
void Set1F(const char* uniform, float value) {
GLint location = glGetUniformLocation(Shader::ID, uniform);
glUniform1f(location, value);
};
void Set2F(const char* uniform, glm::vec2 value) {
GLint location = glGetUniformLocation(Shader::ID, uniform);
glUniform2f(location, value.x,value.y);
};
void Set3F(const char* uniform, glm::vec3 value) {
GLint location = glGetUniformLocation(Shader::ID, uniform);
glUniform3f(location, value.x,value.y,value.z);
};
void Set4F(const char* uniform, glm::vec4 value) {
GLint location = glGetUniformLocation(Shader::ID, uniform);
glUniform4f(location, value.x, value.y, value.z, value.w);
};
void SetMat4(const char* uniform, glm::mat4 value) {
GLint location = glGetUniformLocation(Shader::ID, uniform);
glUniformMatrix4fv(location,1,GL_FALSE,&value[0][0]);
};
void SetInt(const char* uniform, GLuint value) {
GLint location = glGetUniformLocation(Shader::ID, uniform);
glUniform1i(location, value);
};
void Activate();
void Delete();
};
#endif