Files
2026-06-08 17:07:34 -04:00

10 lines
184 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
uniform mat4 lightSpaceMatrix;
uniform mat4 modl;
void main()
{
gl_Position = lightSpaceMatrix * modl * vec4(aPos, 1.0);
}