Files
eiifwhrn-game-engine-edition/BodyComponentActions.h
T
2026-06-08 17:07:34 -04:00

7 lines
150 B
C

#pragma once
#include "Character.h"
void Footstep(CharacterBody* body, BodyComponent* bc) {
body->t.TranslateBy(body->t.GetFrontVector() * 0.1f);
}