Files
eiifwhrn-game-engine-edition/FMOD/api/core/examples/net_stream.cpp
T
2026-06-08 17:07:34 -04:00

220 lines
7.0 KiB
C++

/*==============================================================================
Net Stream Example
Copyright (c), Firelight Technologies Pty, Ltd 2004-2026.
This example shows how to play streaming audio from an Internet source
For information on using FMOD example code in your own programs, visit
https://www.fmod.com/legal
==============================================================================*/
#define COMMON_REQUIRE_NETWORK
#include "fmod.hpp"
#include "common.h"
int FMOD_Main()
{
FMOD::System *system = 0;
FMOD::Sound *sound = 0;
FMOD::Channel *channel = 0;
FMOD_RESULT result = FMOD_OK;
FMOD_OPENSTATE openstate = FMOD_OPENSTATE_READY;
void *extradriverdata = 0;
const int tagcount = 4;
int tagindex = 0;
char tagstring[tagcount][128] = { };
Common_Init(&extradriverdata);
/*
Create a System object and initialize.
*/
result = FMOD::System_Create(&system);
ERRCHECK(result);
result = system->init(1, FMOD_INIT_NORMAL, extradriverdata);
ERRCHECK(result);
/* Increase the file buffer size a little bit to account for Internet lag. */
result = system->setStreamBufferSize(64*1024, FMOD_TIMEUNIT_RAWBYTES);
ERRCHECK(result);
FMOD_CREATESOUNDEXINFO exinfo;
memset(&exinfo, 0, sizeof(FMOD_CREATESOUNDEXINFO));
exinfo.cbsize = sizeof(FMOD_CREATESOUNDEXINFO);
exinfo.filebuffersize = 1024*16; /* Increase the default file chunk size to handle seeking inside large playlist files that may be over 2kb. */
result = system->createSound("https://stream.live.vc.bbcmedia.co.uk/bbc_world_service", FMOD_CREATESTREAM | FMOD_NONBLOCKING, &exinfo, &sound);
ERRCHECK(result);
/*
Main loop
*/
do
{
unsigned int pos = 0;
unsigned int percent = 0;
bool playing = false;
bool paused = false;
bool starving = false;
const char *state = "Stopped";
Common_Update();
if (Common_BtnPress(BTN_ACTION1))
{
if (channel)
{
bool paused = false;
result = channel->getPaused(&paused);
ERRCHECK(result);
result = channel->setPaused(!paused);
ERRCHECK(result);
}
}
result = system->update();
ERRCHECK(result);
result = sound->getOpenState(&openstate, &percent, &starving, 0);
ERRCHECK(result);
{
FMOD_TAG tag;
/*
Read any tags that have arrived, this could happen if a radio station switches
to a new song.
*/
while (sound->getTag(0, -1, &tag) == FMOD_OK)
{
if (tag.datatype == FMOD_TAGDATATYPE_STRING)
{
snprintf(tagstring[tagindex], 128, "%s = '%s' (%d bytes)", tag.name, (char *)tag.data, tag.datalen);
tagindex = (tagindex + 1) % tagcount;
if (tag.type == FMOD_TAGTYPE_PLAYLIST && !strcmp(tag.name, "FILE"))
{
char url[256] = {};
strncpy(url, (const char *)tag.data, 255); /* data point to sound owned memory, copy it before the sound is released. */
result = sound->release();
ERRCHECK(result);
result = system->createSound(url, FMOD_CREATESTREAM | FMOD_NONBLOCKING, &exinfo, &sound);
ERRCHECK(result);
}
}
else if (tag.type == FMOD_TAGTYPE_FMOD)
{
/* When a song changes, the sample rate may also change, so compensate here. */
if (!strcmp(tag.name, "Sample Rate Change") && channel)
{
float frequency = *((float *)tag.data);
result = channel->setFrequency(frequency);
ERRCHECK(result);
}
}
}
}
if (channel)
{
result = channel->getPaused(&paused);
ERRCHECK(result);
result = channel->isPlaying(&playing);
ERRCHECK(result);
result = channel->getPosition(&pos, FMOD_TIMEUNIT_MS);
ERRCHECK(result);
/* Silence the stream until we have sufficient data for smooth playback. */
result = channel->setMute(starving);
ERRCHECK(result);
}
else
{
/* This may fail if the stream isn't ready yet, so don't check the error code. */
system->playSound(sound, 0, false, &channel);
}
if (openstate == FMOD_OPENSTATE_BUFFERING)
{
state = "Buffering...";
}
else if (openstate == FMOD_OPENSTATE_CONNECTING)
{
state = "Connecting...";
}
else if (paused)
{
state = "Paused";
}
else if (playing)
{
state = "Playing";
}
Common_Draw("==================================================");
Common_Draw("Net Stream Example.");
Common_Draw("Copyright (c) Firelight Technologies 2004-2026.");
Common_Draw("==================================================");
Common_Draw("");
Common_Draw("Press %s to toggle pause", Common_BtnStr(BTN_ACTION1));
Common_Draw("Press %s to quit", Common_BtnStr(BTN_QUIT));
Common_Draw("");
Common_Draw("Time = %02d:%02d:%02d", pos / 1000 / 60, pos / 1000 % 60, pos / 10 % 100);
Common_Draw("State = %s %s", state, starving ? "(STARVING)" : "");
Common_Draw("Buffer Percentage = %d", percent);
Common_Draw("");
Common_Draw("Tags:");
for (int i = tagindex; i < (tagindex + tagcount); i++)
{
Common_Draw("%s", tagstring[i % tagcount]);
Common_Draw("");
}
Common_Sleep(50);
} while (!Common_BtnPress(BTN_QUIT));
/*
Stop the channel, then wait for it to finish opening before we release it.
*/
if (channel)
{
result = channel->stop();
ERRCHECK(result);
}
do
{
Common_Update();
Common_Draw("Waiting for sound to finish opening before trying to release it....", Common_BtnStr(BTN_ACTION1));
Common_Sleep(50);
result = system->update();
ERRCHECK(result);
result = sound->getOpenState(&openstate, 0, 0, 0);
ERRCHECK(result);
} while (openstate != FMOD_OPENSTATE_READY);
/*
Shut down
*/
result = sound->release();
ERRCHECK(result);
result = system->close();
ERRCHECK(result);
result = system->release();
ERRCHECK(result);
Common_Close();
return 0;
}