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eiifwhrn-game-engine-edition/shaders/Box.vert
T
2026-06-08 17:07:34 -04:00

18 lines
363 B
GLSL

#version 330 core
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec2 aTexCoords;
out vec2 TexCoords;
uniform vec2 normalizedCenterPos;
uniform vec2 normalizedCenterScale;
uniform float z;
uniform float rotation;
void main()
{
gl_Position = vec4(normalizedCenterPos + aPos * normalizedCenterScale,0.0f,1.0f);
TexCoords = aTexCoords;
}