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// what is core parts of Konva?
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import { Konva as Global } from "./Global.js";
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import { Util, Transform } from "./Util.js";
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import { Node } from "./Node.js";
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import { Container } from "./Container.js";
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import { Stage, stages } from "./Stage.js";
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import { Layer } from "./Layer.js";
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import { FastLayer } from "./FastLayer.js";
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import { Group } from "./Group.js";
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import { DD } from "./DragAndDrop.js";
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import { Shape, shapes } from "./Shape.js";
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import { Animation } from "./Animation.js";
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import { Tween, Easings } from "./Tween.js";
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import { Context } from "./Context.js";
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import { Canvas } from "./Canvas.js";
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export const Konva = Util._assign(Global, {
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/**
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* Defer automatic Konva.Transformer updates across many synchronous node changes
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* and run them once when the returned function is called.
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* A Transformer normally updates after every change of an attached node, so a loop
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* over N selected nodes costs N updates, each measuring all N nodes. In a batch it costs one.
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* A single setAttrs(), position(), destroyChildren(), removeChildren() call or animation frame is
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* already batched; use this for anything else, for example a React commit or an undo.
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* Attributes and change events stay synchronous. Inside the batch, the Transformer's own
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* x(), y(), width(), height() and getClientRect() are computed on read; its anchors are laid out
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* when the batch finishes, or earlier if something draws or measures them.
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* Change events fire inside the batch, so a listener sees the new attributes and the
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* Transformer's box, but not its anchors; call transformer.update() there if it needs them.
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* Batches nest. Call the returned function in a finally block, and do not keep a batch
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* open across an await or an animation frame.
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* @method
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* @name Konva.beginUpdateBatch
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* @returns {Function} finishes the batch and runs the pending updates
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* @example
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* const finish = Konva.beginUpdateBatch();
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* try {
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* selectedNodes.forEach((node) => node.width(100));
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* } finally {
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* finish();
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* }
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*/
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beginUpdateBatch: Node._beginUpdateBatch,
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Util,
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Transform,
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Node,
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Container,
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Stage,
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stages,
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Layer,
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FastLayer,
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Group,
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DD,
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Shape,
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shapes,
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Animation,
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Tween,
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Easings,
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Context,
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Canvas,
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});
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export default Konva;
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