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var _a;
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var _b;
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import { Konva } from "./_CoreInternals.js";
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// @ts-ignore
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import * as Canvas from 'canvas';
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const canvas = Canvas['default'] || Canvas;
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// @ts-ignore
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global.DOMMatrix = canvas.DOMMatrix;
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// @ts-ignore
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(_a = (_b = global).Path2D) !== null && _a !== void 0 ? _a : (_b.Path2D = class Path2D {
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constructor(path) {
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this.path = path;
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}
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get [Symbol.toStringTag]() {
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return `Path2D`;
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}
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});
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Konva.Util['createCanvasElement'] = () => {
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const node = canvas.createCanvas(300, 300);
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if (!node['style']) {
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node['style'] = {};
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}
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return node;
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};
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// create image in Node env
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Konva.Util.createImageElement = () => {
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const node = new canvas.Image();
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return node;
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};
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Konva._renderBackend = 'node-canvas';
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// the core Konva object, without shapes and filters. `import 'konva'` extends
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// this same object with them
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export default Konva;
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