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import { Factory } from "../Factory.js";
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import { Shape } from "../Shape.js";
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import { Konva } from "../Global.js";
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import { getNumberValidator, getBooleanValidator } from "../Validators.js";
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import { _registerNode } from "../Global.js";
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/**
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* Arc constructor
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* @constructor
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* @memberof Konva
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* @augments Konva.Shape
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* @param {Object} config
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* @param {Number} config.angle in degrees
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* @param {Number} config.innerRadius
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* @param {Number} config.outerRadius
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* @param {Boolean} [config.clockwise]
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* @@shapeParams
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* @@nodeParams
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* @example
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* // draw a Arc that's pointing downwards
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* var arc = new Konva.Arc({
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* innerRadius: 40,
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* outerRadius: 80,
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* fill: 'red',
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* stroke: 'black',
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* strokeWidth: 5,
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* angle: 60,
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* rotation: -120
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* });
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*/
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export class Arc extends Shape {
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_sceneFunc(context) {
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const angle = Konva.getAngle(this.angle()), clockwise = this.clockwise();
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context.beginPath();
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context.arc(0, 0, Math.abs(this.outerRadius()), 0, angle, clockwise);
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context.arc(0, 0, Math.abs(this.innerRadius()), angle, 0, !clockwise);
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context.closePath();
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context.fillStrokeShape(this);
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}
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getWidth() {
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return Math.abs(this.outerRadius()) * 2;
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}
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getHeight() {
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return Math.abs(this.outerRadius()) * 2;
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}
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setWidth(width) {
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this.outerRadius(width / 2);
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}
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setHeight(height) {
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this.outerRadius(height / 2);
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}
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getSelfRect() {
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const r1 = Math.abs(this.innerRadius()), r2 = Math.abs(this.outerRadius());
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const innerRadius = Math.min(r1, r2), outerRadius = Math.max(r1, r2);
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const clockwise = this.clockwise();
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// canvas draws a full circle for any non-zero full-turn end angle regardless
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// of direction, and nothing for angle 0. Keep exact turns distinct from
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// the modulo-normalized partial sweep below.
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const rawAngle = Konva.getAngle(this.angle());
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if (rawAngle % (Math.PI * 2) === 0) {
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return rawAngle !== 0
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? {
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x: -outerRadius,
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y: -outerRadius,
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width: outerRadius * 2,
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height: outerRadius * 2,
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}
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: { x: innerRadius, y: 0, width: outerRadius - innerRadius, height: 0 };
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}
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const turn = Math.PI * 2;
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const sweep = clockwise ? -rawAngle : rawAngle;
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const angle = sweep >= turn ? turn : ((sweep % turn) + turn) % turn;
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const boundLeftRatio = Math.cos(Math.min(angle, Math.PI));
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const boundRightRatio = 1;
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const boundTopRatio = Math.sin(Math.min(Math.max(Math.PI, angle), (3 * Math.PI) / 2));
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const boundBottomRatio = Math.sin(Math.min(angle, Math.PI / 2));
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const boundLeft = boundLeftRatio * (boundLeftRatio > 0 ? innerRadius : outerRadius);
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const boundRight = boundRightRatio * (boundRightRatio > 0 ? outerRadius : innerRadius);
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const boundTop = boundTopRatio * (boundTopRatio > 0 ? innerRadius : outerRadius);
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const boundBottom = boundBottomRatio * (boundBottomRatio > 0 ? outerRadius : innerRadius);
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return {
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x: boundLeft,
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y: clockwise ? -1 * boundBottom : boundTop,
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width: boundRight - boundLeft,
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height: boundBottom - boundTop,
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};
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}
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}
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Arc.prototype._centroid = true;
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Arc.prototype.className = 'Arc';
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Arc.prototype._attrsAffectingSize = [
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'innerRadius',
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'outerRadius',
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'angle',
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'clockwise',
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];
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_registerNode(Arc, true);
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// add getters setters
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Factory.addGetterSetter(Arc, 'innerRadius', 0, getNumberValidator());
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/**
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* get/set innerRadius
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* @name Konva.Arc#innerRadius
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* @method
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* @param {Number} innerRadius
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* @returns {Number}
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* @example
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* // get inner radius
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* var innerRadius = arc.innerRadius();
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*
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* // set inner radius
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* arc.innerRadius(20);
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*/
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Factory.addGetterSetter(Arc, 'outerRadius', 0, getNumberValidator());
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/**
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* get/set outerRadius
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* @name Konva.Arc#outerRadius
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* @method
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* @param {Number} outerRadius
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* @returns {Number}
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* @example
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* // get outer radius
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* var outerRadius = arc.outerRadius();
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*
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* // set outer radius
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* arc.outerRadius(20);
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*/
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Factory.addGetterSetter(Arc, 'angle', 0, getNumberValidator());
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/**
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* get/set angle in degrees
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* @name Konva.Arc#angle
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* @method
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* @param {Number} angle
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* @returns {Number}
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* @example
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* // get angle
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* var angle = arc.angle();
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*
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* // set angle
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* arc.angle(20);
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*/
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Factory.addGetterSetter(Arc, 'clockwise', false, getBooleanValidator());
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/**
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* get/set clockwise flag
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* @name Konva.Arc#clockwise
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* @method
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* @param {Boolean} clockwise
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* @returns {Boolean}
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* @example
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* // get clockwise flag
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* var clockwise = arc.clockwise();
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*
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* // draw arc counter-clockwise
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* arc.clockwise(false);
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*
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* // draw arc clockwise
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* arc.clockwise(true);
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*/
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