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import type { ShapeConfig } from '../Shape.ts';
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import { Shape } from '../Shape.ts';
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import type { Context } from '../Context.ts';
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import type { GetSet, Vector2d } from '../types.ts';
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export interface EllipseConfig extends ShapeConfig {
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radius?: Vector2d;
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radiusX?: number;
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radiusY?: number;
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}
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/**
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* Ellipse constructor
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* @constructor
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* @memberof Konva
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* @augments Konva.Shape
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* @param {Object} config
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* @param {Object} config.radius defines x and y radius
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* @@shapeParams
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* @@nodeParams
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* @example
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* var ellipse = new Konva.Ellipse({
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* radius : {
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* x : 50,
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* y : 50
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* },
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* fill: 'red'
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* });
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*/
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export declare class Ellipse extends Shape<EllipseConfig> {
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_getStrokePadding(): number;
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_sceneFunc(context: Context): void;
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getWidth(): number;
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getHeight(): number;
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setWidth(width: number): void;
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setHeight(height: number): void;
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radius: GetSet<Vector2d, this>;
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radiusX: GetSet<number, this>;
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radiusY: GetSet<number, this>;
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}
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/**
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* get/set radius y
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* @name Konva.Ellipse#radiusY
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* @method
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* @param {Number} y
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* @returns {Number}
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* @example
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* // get radius y
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* var radiusY = ellipse.radiusY();
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*
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* // set radius y
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* ellipse.radiusY(200);
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*/
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