Add venue planner: OOP furniture, shapes, conditions, room/birds-eye UI, layout+optimize modes, pathfinding, random search + NN stub
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import { useEffect, useRef, useState } from 'react';
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import type { LayoutState, Point } from '../types';
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interface RoomCanvasProps {
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state: LayoutState;
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onStateChange: (state: LayoutState) => void;
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mode: 'layout' | 'optimize';
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selectedId: string | null;
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onSelect: (id: string | null) => void;
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}
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interface DragState {
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id: string;
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offsetX: number;
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offsetY: number;
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resizing?: boolean;
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edge?: 'se' | 'e' | 's' | 'nw' | 'ne' | 'sw' | 'n' | 'w';
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}
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const MIN_SIZE = 10;
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export function RoomCanvas({ state, onStateChange, mode, selectedId, onSelect }: RoomCanvasProps) {
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const [drag, setDrag] = useState<DragState | null>(null);
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const [zoom] = useState(1);
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useEffect(() => {
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draw();
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}, [state, selectedId, mode, zoom]);
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const draw = () => {
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const canvas = canvasRef.current;
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if (!canvas) return;
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const ctx = canvas.getContext('2d');
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if (!ctx) return;
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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ctx.save();
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ctx.scale(zoom, zoom);
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ctx.strokeStyle = '#666';
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ctx.lineWidth = 2;
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ctx.strokeRect(0, 0, state.room.width, state.room.height);
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if (state.entrance) {
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ctx.fillStyle = '#4caf50';
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ctx.fillRect(state.entrance.x - 4, state.entrance.y - 4, 8, 8);
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ctx.fillText('ENTRANCE', state.entrance.x + 6, state.entrance.y + 4);
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}
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for (const f of state.furniture) {
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ctx.fillStyle = f.color || '#9aa0a6';
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const b = { x: f.shape.x, y: f.shape.y, w: f.shape.width, h: f.shape.height };
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ctx.globalAlpha = f.lockedForOptimization && mode === 'optimize' ? 0.5 : 0.9;
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ctx.fillRect(b.x, b.y, b.w, b.h);
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ctx.strokeStyle = selectedId === f.id ? '#ff5722' : '#333';
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ctx.lineWidth = selectedId === f.id ? 3 : 1;
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ctx.strokeRect(b.x, b.y, b.w, b.h);
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ctx.fillStyle = '#000';
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ctx.font = '10px sans-serif';
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ctx.fillText(f.name.substring(0, 12), b.x + 2, b.y + 12);
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ctx.globalAlpha = 1;
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}
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ctx.restore();
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};
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const getMousePos = (e: React.MouseEvent<HTMLCanvasElement>): Point => {
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const canvas = canvasRef.current;
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if (!canvas) return { x: 0, y: 0 };
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const rect = canvas.getBoundingClientRect();
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const scaleX = canvas.width / rect.width;
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const scaleY = canvas.height / rect.height;
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return { x: ((e.clientX - rect.left) * scaleX) / zoom, y: ((e.clientY - rect.top) * scaleY) / zoom };
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};
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const handleMouseDown = (e: React.MouseEvent<HTMLCanvasElement>) => {
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const pos = getMousePos(e);
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if (selectedId) {
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const f = state.furniture.find((x) => x.id === selectedId);
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if (f) {
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const seX = f.shape.x + f.shape.width;
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const seY = f.shape.y + f.shape.height;
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if (Math.abs(pos.x - seX) < 8 && Math.abs(pos.y - seY) < 8) {
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setDrag({ id: selectedId, offsetX: 0, offsetY: 0, resizing: true, edge: 'se' });
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return;
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}
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}
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}
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for (let i = state.furniture.length - 1; i >= 0; i--) {
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const f = state.furniture[i];
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if (pointInRect(pos, { x: f.shape.x, y: f.shape.y, w: f.shape.width, h: f.shape.height })) {
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onSelect(f.id);
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setDrag({ id: f.id, offsetX: pos.x - f.shape.x, offsetY: pos.y - f.shape.y });
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return;
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}
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}
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onSelect(null);
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setDrag(null);
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};
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const handleMouseMove = (e: React.MouseEvent<HTMLCanvasElement>) => {
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if (!drag) return;
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const pos = getMousePos(e);
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const updated = state.furniture.map((f) => {
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if (f.id !== drag.id) return f;
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if (drag.resizing && drag.edge === 'se') {
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return {
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...f,
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shape: {
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...f.shape,
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width: Math.max(MIN_SIZE, pos.x - f.shape.x),
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height: Math.max(MIN_SIZE, pos.y - f.shape.y),
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},
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};
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}
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return {
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...f,
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shape: {
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...f.shape,
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x: pos.x - drag.offsetX,
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y: pos.y - drag.offsetY,
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},
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};
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});
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onStateChange({ ...state, furniture: updated });
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};
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const handleMouseUp = () => {
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setDrag(null);
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};
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return (
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<canvas
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ref={canvasRef}
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width={Math.max(state.room.width, 400)}
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height={Math.max(state.room.height, 300)}
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style={{ border: '1px solid #ccc', maxWidth: '100%', height: 'auto' }}
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onMouseDown={handleMouseDown}
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onMouseMove={handleMouseMove}
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onMouseUp={handleMouseUp}
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/>
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);
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}
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function pointInRect(p: Point, r: { x: number; y: number; w: number; h: number }): boolean {
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return p.x >= r.x && p.x <= r.x + r.w && p.y >= r.y && p.y <= r.y + r.h;
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}
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