Add venue planner: OOP furniture, shapes, conditions, room/birds-eye UI, layout+optimize modes, pathfinding, random search + NN stub
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import type { Point, Rect, ShapeData } from '../types';
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export class Shape {
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type: ShapeData['type'];
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x: number;
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y: number;
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width: number;
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height: number;
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rotation: number;
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points: Point[];
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constructor(data: ShapeData) {
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this.type = data.type;
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this.x = data.x;
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this.y = data.y;
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this.width = Math.max(1, data.width);
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this.height = Math.max(1, data.height);
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this.rotation = data.rotation ?? 0;
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this.points = data.points ? data.points.map((p) => ({ x: p.x, y: p.y })) : [];
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}
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clone(): Shape {
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return new Shape({
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type: this.type,
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x: this.x,
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y: this.y,
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width: this.width,
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height: this.height,
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rotation: this.rotation,
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points: this.points.map((p) => ({ x: p.x, y: p.y })),
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});
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}
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getBounds(): Rect {
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if (this.type === 'rectangle') {
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return { x: this.x, y: this.y, width: this.width, height: this.height };
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}
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if (this.type === 'circle') {
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const r = Math.max(this.width, this.height) / 2;
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return { x: this.x - r, y: this.y - r, width: r * 2, height: r * 2 };
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}
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if (this.points.length > 0) {
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const xs = this.points.map((p) => p.x);
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const ys = this.points.map((p) => p.y);
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const minX = Math.min(...xs);
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const maxX = Math.max(...xs);
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const minY = Math.min(...ys);
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const maxY = Math.max(...ys);
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return { x: minX, y: minY, width: maxX - minX, height: maxY - minY };
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}
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return { x: this.x, y: this.y, width: this.width, height: this.height };
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}
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containsPoint(p: Point): boolean {
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const b = this.getBounds();
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if (p.x < b.x || p.x > b.x + b.width || p.y < b.y || p.y > b.y + b.height) {
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if (this.type !== 'polygon') return false;
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}
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if (this.type === 'circle') {
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const cx = b.x + b.width / 2;
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const cy = b.y + b.height / 2;
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const r = b.width / 2;
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const dx = p.x - cx;
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const dy = p.y - cy;
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return dx * dx + dy * dy <= r * r + 1e-8;
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}
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if (this.type === 'polygon' && this.points.length > 0) {
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let inside = false;
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for (let i = 0, j = this.points.length - 1; i < this.points.length; j = i++) {
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const xi = this.points[i].x;
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const yi = this.points[i].y;
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const xj = this.points[j].x;
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const yj = this.points[j].y;
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const intersect = yi > p.y !== yj > p.y && p.x < ((xj - xi) * (p.y - yi)) / ((yj - yi) || 1e-9) + xi;
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if (intersect) inside = !inside;
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}
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return inside;
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}
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return p.x >= b.x && p.x <= b.x + b.width && p.y >= b.y && p.y <= b.y + b.height;
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}
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intersectsRect(r: Rect): boolean {
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const b = this.getBounds();
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return !(r.x + r.width < b.x || r.x > b.x + b.width || r.y + r.height < b.y || r.y > b.y + b.height);
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}
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}
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