Phase 4: rules mode, score panel, overlays, drag-time scoring
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -1,11 +1,13 @@
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import { Group, Rect } from "react-konva";
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import type { Shape } from "../types";
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export type Outline = "normal" | "selected" | "valid" | "invalid";
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export type Outline = "normal" | "selected" | "valid" | "invalid" | "flagged" | "highlight";
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const STROKE: Record<Outline, string> = {
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normal: "#3b3b3b",
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selected: "#1c7ed6",
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flagged: "#f08c00",
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highlight: "#d6336c",
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valid: "#2f9e44",
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invalid: "#e03131",
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};
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@@ -20,6 +20,9 @@ export function ModeToggle({ mode, onChange }: { mode: Mode; onChange: (m: Mode)
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<button style={seg("room")} onClick={() => onChange("room")}>
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Room
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</button>
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<button style={seg("rules")} onClick={() => onChange("rules")}>
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Rules
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</button>
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</div>
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);
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}
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+38
-8
@@ -13,6 +13,7 @@ import {
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wallLength,
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wallRect,
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} from "../geometry";
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import type { ClearanceSegment, Polyline, SightLine } from "../scoring/types";
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import type { Door, FurnitureItem, FurnitureTypeConfig, Obstacle, Rect as RectM, Room as RoomT, RoomScreen, Shape, Wall } from "../types";
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import { FurnitureShape, type Outline } from "./FurnitureShape";
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@@ -26,10 +27,20 @@ export interface Preview {
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}
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export const WALL_PX = 6; // drawn wall thickness around the floor
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export type Mode = "layout" | "room";
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export type Mode = "layout" | "room" | "rules";
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export type RoomSel = { kind: "door" | "screen" | "obstacle"; id: string };
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export interface Overlays {
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paths: Polyline[] | null; // loading paths from the door
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sightLines: SightLine[] | null;
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clearance: ClearanceSegment[] | null;
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}
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interface Props {
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flaggedIds: ReadonlySet<string>; // Required-rule violations (orange)
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highlightIds: ReadonlySet<string>; // clicked issue
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overlays: Overlays;
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onDragPreview: (p: { id: string; x: number; y: number } | null) => void;
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mode: Mode;
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roomSel: RoomSel | null;
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onSelectRoom: (sel: RoomSel | null) => void;
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@@ -164,8 +175,9 @@ function LockIcon({ w, h, rotation }: { w: number; h: number; rotation: number }
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);
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}
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export function Room({ mode, roomSel, onSelectRoom, onMoveWallItem, onMoveObstacle, room, items, configs, preview, pxPerM, floorRef, selectedId, onSelect, onMove, onResize }: Props) {
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export function Room({ flaggedIds, highlightIds, overlays, onDragPreview, mode, roomSel, onSelectRoom, onMoveWallItem, onMoveObstacle, room, items, configs, preview, pxPerM, floorRef, selectedId, onSelect, onMove, onResize }: Props) {
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const interactive = mode === "layout";
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const roomEdit = mode === "room";
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const [drag, setDrag] = useState<DragInfo | null>(null);
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const [resize, setResize] = useState<ResizeInfo | null>(null);
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const resizeStart = useRef<RectM | null>(null);
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@@ -313,8 +325,8 @@ export function Room({ mode, roomSel, onSelectRoom, onMoveWallItem, onMoveObstac
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stroke={state}
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strokeWidth={state === "#4a4a4a" ? 1.5 : 3}
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cornerRadius={2}
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listening={!interactive}
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draggable={!interactive}
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listening={roomEdit}
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draggable={roomEdit}
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onMouseDown={() => onSelectRoom({ kind: "obstacle", id: o.id })}
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onTouchStart={() => onSelectRoom({ kind: "obstacle", id: o.id })}
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dragBoundFunc={(pos) => ({
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@@ -337,7 +349,7 @@ export function Room({ mode, roomSel, onSelectRoom, onMoveWallItem, onMoveObstac
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}}
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onMouseEnter={(e) => {
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const c = e.target.getStage()?.container();
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if (c && !interactive) c.style.cursor = "grab";
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if (c && roomEdit) c.style.cursor = "grab";
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}}
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onMouseLeave={(e) => {
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const c = e.target.getStage()?.container();
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@@ -355,7 +367,13 @@ export function Room({ mode, roomSel, onSelectRoom, onMoveWallItem, onMoveObstac
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? resize.valid ? "valid" : "invalid"
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: drag?.id === item.id
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? drag.valid ? "valid" : "invalid"
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: selectedId === item.id ? "selected" : "normal";
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: selectedId === item.id
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? "selected"
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: highlightIds.has(item.id)
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? "highlight"
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: flaggedIds.has(item.id)
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? "flagged"
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: "normal";
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const half = boundsOf({ ...r, rotation: item.rotation });
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const wpx = r.width * pxPerM;
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const hpx = r.height * pxPerM;
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@@ -386,6 +404,7 @@ export function Room({ mode, roomSel, onSelectRoom, onMoveWallItem, onMoveObstac
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onDragMove={(e) => {
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const c = candidate(item, e.target);
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setDrag({ id: item.id, valid: isValidPlacement(c, items, room, item.id) });
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onDragPreview({ id: item.id, x: c.x, y: c.y });
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}}
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onDragEnd={(e) => {
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const node = e.target;
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@@ -395,6 +414,7 @@ export function Room({ mode, roomSel, onSelectRoom, onMoveWallItem, onMoveObstac
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node.position({ x: (final.x + item.width / 2) * pxPerM, y: (final.y + item.height / 2) * pxPerM });
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if (ok) onMove(item.id, c.x, c.y);
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setDrag(null);
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onDragPreview(null);
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}}
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onMouseEnter={(e) => {
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const c = e.target.getStage()?.container();
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@@ -465,16 +485,26 @@ export function Room({ mode, roomSel, onSelectRoom, onMoveWallItem, onMoveObstac
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/>
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));
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})}
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{!interactive &&
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{roomEdit &&
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room.doors.map((d) => {
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const live = wallDrag?.kind === "door" && wallDrag.id === d.id ? wallDrag.offset : d.offset;
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return wallHit("door", d.id, d.wall, live, d.width, doorSwingRect(room, { ...d, offset: live }));
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})}
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{!interactive &&
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{roomEdit &&
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room.screens.map((sc) => {
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const live = wallDrag?.kind === "screen" && wallDrag.id === sc.id ? wallDrag.offset : sc.offset;
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return wallHit("screen", sc.id, sc.wall, live, sc.width, wallRect(room, sc.wall, live, sc.width, SCREEN_DEPTH_M));
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})}
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{/* score overlays (toggled in the score panel) */}
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{overlays.paths?.map((p, n) => (
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<Line key={`p${n}`} points={p.points.flatMap((q) => [q.x * pxPerM, q.y * pxPerM])} stroke="#1c7ed6" strokeWidth={2} opacity={0.55} dash={[6, 4]} listening={false} />
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))}
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{overlays.sightLines?.map((l, n) => (
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<Line key={`s${n}`} points={[l.from.x * pxPerM, l.from.y * pxPerM, l.to.x * pxPerM, l.to.y * pxPerM]} stroke={l.blocked ? BAD : GOOD} strokeWidth={l.blocked ? 1.5 : 1} opacity={l.blocked ? 0.9 : 0.45} listening={false} />
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))}
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{overlays.clearance?.map((c, n) => (
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<Line key={`c${n}`} points={[c.from.x * pxPerM, c.from.y * pxPerM, c.to.x * pxPerM, c.to.y * pxPerM]} stroke={c.ok ? GOOD : BAD} strokeWidth={5} lineCap="round" opacity={0.85} listening={false} />
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))}
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{preview && (
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<Group x={preview.x * pxPerM} y={preview.y * pxPerM} listening={false}>
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<FurnitureShape
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@@ -0,0 +1,141 @@
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import type { FurnitureTypeConfig, Priority, Rule, RuleKind } from "../types";
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import { describeRule, type Violation } from "../scoring";
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import { Wheel } from "./Wheel";
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import { btn, hint, label, panelRoot, title } from "./panelStyles";
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interface Props {
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rules: Rule[];
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configs: Record<string, FurnitureTypeConfig>;
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typeOrder: string[];
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violations: Violation[];
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onAdd: () => void;
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onUpdate: (id: string, patch: Partial<Rule>) => void;
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onRemove: (id: string) => void;
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}
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const KINDS: [RuleKind, string][] = [
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["keepApart", "Keep apart"],
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["keepNear", "Keep near"],
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["screenDistance", "Screen distance"],
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["doorDistance", "Door distance"],
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["againstWall", "Against wall"],
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];
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const PRIORITIES: [Priority, string][] = [
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["required", "Required"],
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["high", "High"],
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["medium", "Medium"],
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["low", "Low"],
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];
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const fmt = (v: number) => v.toFixed(1);
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const select: React.CSSProperties = {
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height: 30,
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minWidth: 0,
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width: "100%",
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border: "1px solid #c4c4c4",
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borderRadius: 6,
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background: "#fff",
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font: "13px system-ui, sans-serif",
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};
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export function RulesPanel({ rules, configs, typeOrder, violations, onAdd, onUpdate, onRemove }: Props) {
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const typeSelect = (value: string | undefined, onChange: (v: string) => void) => (
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<select style={select} value={value} onChange={(e) => onChange(e.target.value)}>
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{typeOrder.map((t) => (
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<option key={t} value={t}>
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{configs[t].name}
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</option>
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))}
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</select>
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);
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return (
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<div style={panelRoot}>
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<div style={title}>Placement rules</div>
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<div style={{ ...hint, marginTop: -8 }}>
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Rules only measure and flag. Required rules outline broken items in orange but never block dragging.
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</div>
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{rules.length === 0 && <div style={hint}>No rules yet.</div>}
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{rules.map((r) => {
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const broken = new Set(violations.filter((v) => v.ruleId === r.id).flatMap((v) => v.itemIds)).size;
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const needsB = r.kind === "keepApart" || r.kind === "keepNear";
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return (
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<div key={r.id} style={{ background: "#fff", border: "1px solid #d4d4d4", borderRadius: 10, padding: 10, display: "flex", flexDirection: "column", gap: 8 }}>
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<div style={{ display: "flex", gap: 6 }}>
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<select style={select} value={r.kind} onChange={(e) => onUpdate(r.id, { kind: e.target.value as RuleKind, typeB: r.typeB ?? r.typeA, min: r.min ?? 1, max: r.max ?? 6 })}>
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{KINDS.map(([k, t]) => (
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<option key={k} value={k}>
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{t}
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</option>
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))}
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</select>
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<button style={{ ...btn, padding: "0 10px", color: "#e03131" }} onClick={() => onRemove(r.id)} aria-label="Delete rule">
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✕
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</button>
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</div>
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<div style={{ display: "grid", gridTemplateColumns: needsB ? "1fr 1fr" : "1fr", gap: 6 }}>
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{typeSelect(r.typeA, (v) => onUpdate(r.id, { typeA: v }))}
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{needsB && typeSelect(r.typeB, (v) => onUpdate(r.id, { typeB: v }))}
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</div>
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{r.kind !== "againstWall" && (
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<div style={{ display: "grid", gridTemplateColumns: r.kind === "screenDistance" ? "1fr 1fr" : "1fr", gap: 8 }}>
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{r.kind !== "keepNear" && (
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<div>
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<div style={hint}>{r.kind === "screenDistance" ? "Min (m)" : "At least (m)"}</div>
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<Wheel
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value={r.min ?? 1}
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min={0}
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max={30}
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step={0.1}
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rows={3}
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format={fmt}
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onChange={(v) => onUpdate(r.id, r.kind === "screenDistance" && v > (r.max ?? 6) ? { min: v, max: v } : { min: v })}
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/>
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</div>
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)}
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{(r.kind === "keepNear" || r.kind === "screenDistance") && (
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<div>
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<div style={hint}>{r.kind === "keepNear" ? "Within (m)" : "Max (m)"}</div>
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<Wheel
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value={r.max ?? 6}
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min={0}
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max={30}
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step={0.1}
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rows={3}
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format={fmt}
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onChange={(v) => onUpdate(r.id, r.kind === "screenDistance" && v < (r.min ?? 1) ? { max: v, min: v } : { max: v })}
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/>
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</div>
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)}
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</div>
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)}
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<div>
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<div style={label}>Priority</div>
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<select style={select} value={r.priority} onChange={(e) => onUpdate(r.id, { priority: e.target.value as Priority })}>
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{PRIORITIES.map(([p, t]) => (
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<option key={p} value={p}>
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{t}
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</option>
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))}
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</select>
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</div>
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<div style={{ ...hint, marginTop: 0, color: broken ? "#c05621" : "#888" }}>
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{describeRule(r, configs)}
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{broken ? ` · ${broken} item${broken > 1 ? "s" : ""} broken` : ""}
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</div>
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</div>
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);
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})}
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<button style={btn} onClick={onAdd}>
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+ Add rule
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</button>
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</div>
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);
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}
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@@ -0,0 +1,118 @@
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import { useState } from "react";
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import type { LayoutScore, ScoreKey } from "../scoring";
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import type { ScoreWeights } from "../types";
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import { Wheel } from "./Wheel";
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export interface OverlayToggles {
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loading: boolean;
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sight: boolean;
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clearance: boolean;
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}
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interface Props {
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result: LayoutScore;
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overall: number | null;
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weights: ScoreWeights;
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overlays: OverlayToggles;
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onWeight: (key: ScoreKey, value: number) => void;
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onToggleOverlay: (key: keyof OverlayToggles) => void;
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onHighlight: (itemIds: string[]) => void;
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}
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const LABELS: Record<ScoreKey, string> = { loading: "Loading", screen: "Screen", access: "Access", comfort: "Comfort", rules: "Rules" };
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const KEYS = Object.keys(LABELS) as ScoreKey[];
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const tint = (v: number) => (v >= 0.75 ? "#2f9e44" : v >= 0.45 ? "#f08c00" : "#e03131");
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const small: React.CSSProperties = { font: "12px system-ui, sans-serif", color: "#666" };
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export function ScorePanel({ result, overall, weights, overlays, onWeight, onToggleOverlay, onHighlight }: Props) {
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const [open, setOpen] = useState(true);
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const required = result.issues.filter((i) => i.text.startsWith("Required:"));
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const others = result.issues.filter((i) => !i.text.startsWith("Required:")).slice(0, 5);
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const issueBtn = (color: string): React.CSSProperties => ({
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textAlign: "left",
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border: "none",
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background: "none",
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padding: "2px 0",
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cursor: "pointer",
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font: "12px system-ui, sans-serif",
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color,
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});
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return (
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<div style={{ gridColumn: "1 / -1", background: "#fff", border: "1px solid #d4d4d4", borderRadius: 10, padding: 10, display: "flex", flexDirection: "column", gap: 8 }}>
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<button
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onClick={() => setOpen(!open)}
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style={{ display: "flex", alignItems: "baseline", justifyContent: "space-between", border: "none", background: "none", padding: 0, cursor: "pointer" }}
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>
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<span style={{ font: "600 13px system-ui, sans-serif", color: "#444" }}>{open ? "▾" : "▸"} Score</span>
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<span style={{ font: "700 22px system-ui, sans-serif", color: overall === null ? "#999" : tint(overall / 100) }}>
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{overall === null ? "n/a" : Math.round(overall)}
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{overall !== null && <span style={{ ...small, fontWeight: 400 }}> / 100</span>}
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</span>
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</button>
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{open && (
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<>
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{KEYS.map((k) => {
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const v = result.scores[k];
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return (
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<div key={k} style={{ display: "flex", alignItems: "center", gap: 8 }}>
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<div style={{ width: 52, ...small }}>{LABELS[k]}</div>
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<div style={{ flex: 1, minWidth: 0 }}>
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<div style={{ height: 8, background: "#eee", borderRadius: 4, overflow: "hidden" }}>
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<div style={{ width: `${(v ?? 0) * 100}%`, height: "100%", background: v === null ? "transparent" : tint(v) }} />
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</div>
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<div style={{ ...small, fontSize: 11 }}>{v === null ? "n/a" : `${Math.round(v * 100)}%`}</div>
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</div>
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<div style={{ width: 50, flexShrink: 0 }} title="Priority 0-10">
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<Wheel value={weights[k]} min={0} max={10} rows={1} onChange={(n) => onWeight(k, n)} />
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</div>
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</div>
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);
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})}
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<div style={{ ...small, fontSize: 11 }}>Right-hand wheels set each score's priority (0-10).</div>
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{required.length > 0 && (
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<div>
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<div style={{ font: "600 12px system-ui, sans-serif", color: "#f08c00" }}>Required rules broken</div>
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{required.map((i, n) => (
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<button key={n} style={issueBtn("#c05621")} onClick={() => onHighlight(i.itemIds)}>
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{i.text.replace("Required: ", "")}
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</button>
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||||
))}
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</div>
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)}
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{others.length > 0 && (
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<div style={{ display: "flex", flexDirection: "column" }}>
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<div style={{ font: "600 12px system-ui, sans-serif", color: "#555" }}>Top issues</div>
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{others.map((i, n) => (
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<button key={n} style={issueBtn("#333")} onClick={() => onHighlight(i.itemIds)}>
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• {i.text}
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</button>
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||||
))}
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</div>
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||||
)}
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|
||||
<div style={{ display: "flex", flexDirection: "column", gap: 2, borderTop: "1px solid #eee", paddingTop: 6 }}>
|
||||
<div style={{ font: "600 12px system-ui, sans-serif", color: "#555" }}>Overlays</div>
|
||||
{(
|
||||
[
|
||||
["loading", "Loading paths"],
|
||||
["sight", "Sight lines"],
|
||||
["clearance", "Table clearance"],
|
||||
] as const
|
||||
).map(([key, text]) => (
|
||||
<label key={key} style={{ ...small, display: "flex", gap: 6, alignItems: "center", cursor: "pointer" }}>
|
||||
<input type="checkbox" checked={overlays[key]} onChange={() => onToggleOverlay(key)} />
|
||||
{text}
|
||||
</label>
|
||||
))}
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
Reference in New Issue
Block a user