diff --git a/dist/index.html b/dist/index.html
index e3022c7..d03278a 100644
--- a/dist/index.html
+++ b/dist/index.html
@@ -5,7 +5,7 @@
furniture-app
-
+
diff --git a/src/ai/nn.ts b/src/ai/nn.ts
index 98b6ef7..d5fcb2e 100644
--- a/src/ai/nn.ts
+++ b/src/ai/nn.ts
@@ -1,6 +1,7 @@
import type { LayoutEvaluation, LayoutState } from '../types';
import { evaluateLayout } from '../layout/evaluator';
-import { entranceRect, findFreeSpot, overlapsAny, resolveMove } from '../geometry/bounds';
+import { entranceCollider, findFreeSpot, furnitureCollider, overlapsAny, resolveMove } from '../geometry/bounds';
+import type { Collider } from '../geometry/collision';
export interface NNOptions {
gridSize?: number;
@@ -57,14 +58,21 @@ export function optimizeWithNN(state: LayoutState, options: NNOptions = {}): { b
if (targetX < 0) targetX = 0;
if (targetY < 0) targetY = 0;
const room = candidate.room;
- const others: any[] = candidate.furniture
+ const others: Collider[] = candidate.furniture
.filter((o) => o.id !== f.id)
- .map((o) => ({ x: o.shape.x, y: o.shape.y, width: o.shape.width, height: o.shape.height }));
- const ent = entranceRect(candidate);
+ .map(furnitureCollider);
+ const ent = entranceCollider(candidate);
if (ent) others.push(ent);
- const b = overlapsAny({ x: targetX, y: targetY, width: f.shape.width, height: f.shape.height }, others)
+ const moving: Collider = {
+ x: targetX,
+ y: targetY,
+ width: f.shape.width,
+ height: f.shape.height,
+ rotation: f.shape.rotation ?? 0,
+ };
+ const b = overlapsAny(moving, others)
? findFreeSpot(room, { width: f.shape.width, height: f.shape.height }, others)
- : resolveMove({ x: targetX, y: targetY, width: f.shape.width, height: f.shape.height }, others, room);
+ : resolveMove(moving, others, room);
f.shape.x = b.x;
f.shape.y = b.y;
f.shape.width = b.width;
diff --git a/src/components/ControlPanel.tsx b/src/components/ControlPanel.tsx
index 3a51a3d..c031499 100644
--- a/src/components/ControlPanel.tsx
+++ b/src/components/ControlPanel.tsx
@@ -189,6 +189,26 @@ export function ControlPanel({
onChange={(v) => updateObject(p.id, { shape: { ...p.shape, height: v } })}
/>
+
+
diff --git a/src/components/RoomCanvas.tsx b/src/components/RoomCanvas.tsx
index 4d43499..75986ad 100644
--- a/src/components/RoomCanvas.tsx
+++ b/src/components/RoomCanvas.tsx
@@ -1,8 +1,9 @@
import { useEffect, useRef, useState } from 'react';
import type { LayoutState, Point } from '../types';
import { computePaths } from '../pathfinding/paths';
-import { resolveMove } from '../geometry/bounds';
+import { furnitureCollider, resolveMove } from '../geometry/bounds';
import { makePlaced } from '../optimization/prepare';
+import { Shape } from '../geometry/shapes';
interface RoomCanvasProps {
state: LayoutState;
@@ -115,14 +116,30 @@ export function RoomCanvas({ state, onStateChange, mode, selectedId, onSelect, s
}
for (const f of state.furniture) {
- const b = { x: f.shape.x, y: f.shape.y, w: f.shape.width, h: f.shape.height };
- const r = Math.min(8, b.w / 4, b.h / 4);
const selected = selectedId === f.id;
+ const cx = f.shape.x + f.shape.width / 2;
+ const cy = f.shape.y + f.shape.height / 2;
+ const rot = ((f.shape.rotation ?? 0) * Math.PI) / 180;
+ const isOval = f.shape.type === 'oval' || f.shape.type === 'circle';
ctx.globalAlpha = f.lockedForOptimization && mode === 'optimize' ? 0.55 : 1;
+ ctx.save();
+ ctx.translate(cx, cy);
+ ctx.rotate(rot);
ctx.beginPath();
- roundRect(ctx, b.x, b.y, b.w, b.h, r);
+ if (isOval) {
+ ctx.ellipse(0, 0, f.shape.width / 2, f.shape.height / 2, 0, 0, Math.PI * 2);
+ } else {
+ roundRect(
+ ctx,
+ -f.shape.width / 2,
+ -f.shape.height / 2,
+ f.shape.width,
+ f.shape.height,
+ Math.min(6, f.shape.width / 2, f.shape.height / 2),
+ );
+ }
ctx.fillStyle = f.color || '#9aa0a6';
ctx.fill();
@@ -138,17 +155,18 @@ export function RoomCanvas({ state, onStateChange, mode, selectedId, onSelect, s
ctx.lineWidth = 1;
ctx.stroke();
}
+ ctx.restore();
ctx.fillStyle = 'rgba(0, 0, 0, 0.72)';
ctx.font = '600 11px Inter, sans-serif';
ctx.textBaseline = 'middle';
- const label = b.w > 44 ? f.name.substring(0, 14) : '';
- if (label) ctx.fillText(label, b.x + 7, b.y + b.h / 2);
+ const label = f.shape.width > 44 ? f.name.substring(0, 14) : '';
+ if (label) ctx.fillText(label, f.shape.x + 7, cy);
if (f.lockedForOptimization) {
ctx.font = '10px Inter, sans-serif';
ctx.fillStyle = 'rgba(0, 0, 0, 0.55)';
- ctx.fillText('🔒', b.x + b.w - 15, b.y + 9);
+ ctx.fillText('🔒', f.shape.x + f.shape.width - 15, f.shape.y + 9);
}
ctx.globalAlpha = 1;
@@ -187,7 +205,8 @@ export function RoomCanvas({ state, onStateChange, mode, selectedId, onSelect, s
}
for (let i = state.furniture.length - 1; i >= 0; i--) {
const f = state.furniture[i];
- if (pointInRect(pos, { x: f.shape.x, y: f.shape.y, w: f.shape.width, h: f.shape.height })) {
+ const shape = new Shape(f.shape);
+ if (shape.containsPoint(pos)) {
onSelect(f.id);
setDrag({ id: f.id, offsetX: pos.x - f.shape.x, offsetY: pos.y - f.shape.y });
return;
@@ -202,12 +221,7 @@ export function RoomCanvas({ state, onStateChange, mode, selectedId, onSelect, s
const pos = getMousePos(e);
if (drag.id === '__entrance__' && state.entrance) {
const en = state.entrance;
- const others = state.furniture.map((o) => ({
- x: o.shape.x,
- y: o.shape.y,
- width: o.shape.width,
- height: o.shape.height,
- }));
+ const others = state.furniture.map(furnitureCollider);
if (drag.resizing) {
const b = resolveMove(
{ x: en.x, y: en.y, width: pos.x - en.x, height: pos.y - en.y },
@@ -229,9 +243,7 @@ export function RoomCanvas({ state, onStateChange, mode, selectedId, onSelect, s
}
const updated = state.furniture.map((f) => {
if (f.id !== drag.id) return f;
- const others: any[] = state.furniture
- .filter((o) => o.id !== drag.id)
- .map((o) => ({ x: o.shape.x, y: o.shape.y, width: o.shape.width, height: o.shape.height }));
+ const others = state.furniture.filter((o) => o.id !== drag.id).map(furnitureCollider);
if (state.entrance) {
const e = state.entrance;
others.push({ x: e.x, y: e.y, width: e.width ?? 20, height: e.height ?? 20 });
@@ -242,6 +254,7 @@ export function RoomCanvas({ state, onStateChange, mode, selectedId, onSelect, s
y: pos.y - drag.offsetY,
width: f.shape.width,
height: f.shape.height,
+ rotation: f.shape.rotation ?? 0,
},
others,
state.room,
@@ -278,7 +291,18 @@ export function RoomCanvas({ state, onStateChange, mode, selectedId, onSelect, s
const preset = (state.presets || []).find((p) => p.id === presetId);
if (!preset) return;
const pos = getMousePos(e);
- const f = makePlaced(preset, pos.x - preset.shape.width / 2, pos.y - preset.shape.height / 2, state.room);
+ const others: import('../geometry/collision').Collider[] = state.furniture.map(furnitureCollider);
+ if (state.entrance) {
+ const en = state.entrance;
+ others.push({ x: en.x, y: en.y, width: en.width ?? 20, height: en.height ?? 20 });
+ }
+ const f = makePlaced(
+ preset,
+ pos.x - preset.shape.width / 2,
+ pos.y - preset.shape.height / 2,
+ state.room,
+ others,
+ );
onStateChange({ ...state, furniture: [...state.furniture, f] });
onSelect(f.id);
};
diff --git a/src/geometry/bounds.ts b/src/geometry/bounds.ts
index 11e4929..4e64ad1 100644
--- a/src/geometry/bounds.ts
+++ b/src/geometry/bounds.ts
@@ -1,4 +1,8 @@
-import type { Entrance, FurnitureConfig, LayoutState, Rect, RoomConfig, Size } from '../types';
+import type { LayoutState, RoomConfig } from '../types';
+import { colliderCenter, satMTV, type Collider } from './collision';
+import { overlapsAny } from './collision';
+
+export { overlapsAny };
export interface Bounds {
x: number;
@@ -7,24 +11,24 @@ export interface Bounds {
height: number;
}
-export function clampRectToRoom(rect: Bounds, room: RoomConfig, minSize = 10): Bounds {
+export function clampRectToRoom(rect: Collider, room: RoomConfig, minSize = 10): Collider {
const width = Math.min(Math.max(minSize, rect.width), room.width);
const height = Math.min(Math.max(minSize, rect.height), room.height);
const x = Math.min(Math.max(0, rect.x), Math.max(0, room.width - width));
const y = Math.min(Math.max(0, rect.y), Math.max(0, room.height - height));
- return { x, y, width, height };
+ return { ...rect, x, y, width, height };
}
export function clampStateToRoom(state: LayoutState): LayoutState {
const room = state.room;
- const furniture: FurnitureConfig[] = state.furniture.map((f) => {
+ const furniture = state.furniture.map((f) => {
const b = clampRectToRoom(
{ x: f.shape.x, y: f.shape.y, width: f.shape.width, height: f.shape.height },
room,
);
- return { ...f, shape: { ...f.shape, ...b } };
+ return { ...f, shape: { ...f.shape, x: b.x, y: b.y, width: b.width, height: b.height } };
});
- let entrance: Entrance | null = state.entrance;
+ let entrance = state.entrance;
if (entrance) {
const ev = clampRectToRoom(
{ x: entrance.x, y: entrance.y, width: entrance.width ?? 20, height: entrance.height ?? 20 },
@@ -36,32 +40,22 @@ export function clampStateToRoom(state: LayoutState): LayoutState {
return { ...state, furniture, entrance };
}
-export function rectsOverlap(a: Rect, b: Rect): boolean {
- return !(a.x + a.width <= b.x || b.x + b.width <= a.x || a.y + a.height <= b.y || b.y + b.height <= a.y);
-}
-
-export function overlapsAny(rect: Rect, others: Rect[]): boolean {
- return others.some((o) => rectsOverlap(rect, o));
-}
-
-export function resolveMove(moving: Bounds, others: Rect[], room: RoomConfig, minSize = 10): Bounds {
+export function resolveMove(moving: Collider, others: Collider[], room: RoomConfig, minSize = 10): Collider {
let r = clampRectToRoom(moving, room, minSize);
for (let iter = 0; iter < 12; iter++) {
let pushed = false;
for (const o of others) {
- if (!rectsOverlap(r, o)) continue;
- const overlapLeft = r.x + r.width - o.x;
- const overlapRight = o.x + o.width - r.x;
- const overlapTop = r.y + r.height - o.y;
- const overlapBottom = o.y + o.height - r.y;
- const minX = Math.min(overlapLeft, overlapRight);
- const minY = Math.min(overlapTop, overlapBottom);
- if (minX < minY) {
- r.x = overlapLeft < overlapRight ? o.x - r.width : o.x + o.width;
- } else {
- r.y = overlapTop < overlapBottom ? o.y - r.height : o.y + o.height;
- }
- r = clampRectToRoom(r, room, minSize);
+ const mtv = satMTV(r, o);
+ if (!mtv) continue;
+ const cM = colliderCenter(r);
+ const cO = colliderCenter(o);
+ const dir = (cM.x - cO.x) * mtv.axis.x + (cM.y - cO.y) * mtv.axis.y;
+ const sign = dir >= 0 ? 1 : -1;
+ r = clampRectToRoom(
+ { ...r, x: r.x + sign * mtv.axis.x * mtv.depth, y: r.y + sign * mtv.axis.y * mtv.depth },
+ room,
+ minSize,
+ );
pushed = true;
}
if (!pushed) break;
@@ -69,7 +63,7 @@ export function resolveMove(moving: Bounds, others: Rect[], room: RoomConfig, mi
return r;
}
-export function findFreeSpot(room: RoomConfig, size: Size, others: Rect[], tries = 40): Bounds {
+export function findFreeSpot(room: RoomConfig, size: { width: number; height: number }, others: Collider[], tries = 40): Collider {
for (let i = 0; i < tries; i++) {
const candidate = clampRectToRoom(
{
@@ -84,13 +78,10 @@ export function findFreeSpot(room: RoomConfig, size: Size, others: Rect[], tries
const resolved = resolveMove(candidate, others, room);
if (!overlapsAny(resolved, others)) return resolved;
}
- return clampRectToRoom(
- { x: 0, y: 0, width: size.width, height: size.height },
- room,
- );
+ return clampRectToRoom({ x: 0, y: 0, width: size.width, height: size.height }, room);
}
-export function entranceRect(state: LayoutState): Rect | null {
+export function entranceCollider(state: LayoutState): Collider | null {
if (!state.entrance) return null;
return {
x: state.entrance.x,
@@ -99,3 +90,7 @@ export function entranceRect(state: LayoutState): Rect | null {
height: state.entrance.height ?? 20,
};
}
+
+export function furnitureCollider(f: { shape: { x: number; y: number; width: number; height: number; rotation?: number } }): Collider {
+ return { x: f.shape.x, y: f.shape.y, width: f.shape.width, height: f.shape.height, rotation: f.shape.rotation };
+}
diff --git a/src/geometry/collision.ts b/src/geometry/collision.ts
new file mode 100644
index 0000000..ca96eed
--- /dev/null
+++ b/src/geometry/collision.ts
@@ -0,0 +1,94 @@
+import type { Point } from '../types';
+
+export interface Collider {
+ x: number;
+ y: number;
+ width: number;
+ height: number;
+ rotation?: number;
+}
+
+export function colliderCenter(c: Collider): Point {
+ return { x: c.x + c.width / 2, y: c.y + c.height / 2 };
+}
+
+export function colliderCorners(c: Collider): Point[] {
+ const cx = c.x + c.width / 2;
+ const cy = c.y + c.height / 2;
+ const rad = ((c.rotation ?? 0) * Math.PI) / 180;
+ const cos = Math.cos(rad);
+ const sin = Math.sin(rad);
+ const hw = c.width / 2;
+ const hh = c.height / 2;
+ const local: Point[] = [
+ { x: -hw, y: -hh },
+ { x: hw, y: -hh },
+ { x: hw, y: hh },
+ { x: -hw, y: hh },
+ ];
+ return local.map((p) => ({
+ x: cx + p.x * cos - p.y * sin,
+ y: cy + p.x * sin + p.y * cos,
+ }));
+}
+
+function project(points: Point[], axis: Point): [number, number] {
+ let min = Infinity;
+ let max = -Infinity;
+ for (const p of points) {
+ const d = p.x * axis.x + p.y * axis.y;
+ if (d < min) min = d;
+ if (d > max) max = d;
+ }
+ return [min, max];
+}
+
+function axesOf(corners: Point[]): Point[] {
+ const edges: Point[] = [
+ { x: corners[1].x - corners[0].x, y: corners[1].y - corners[0].y },
+ { x: corners[3].x - corners[0].x, y: corners[3].y - corners[0].y },
+ ];
+ return edges.map((e) => {
+ const len = Math.hypot(e.x, e.y) || 1;
+ return { x: -e.y / len, y: e.x / len };
+ });
+}
+
+export function satMTV(a: Collider, b: Collider): { axis: Point; depth: number } | null {
+ const ca = colliderCorners(a);
+ const cb = colliderCorners(b);
+ const axes = [...axesOf(ca), ...axesOf(cb)];
+ let minOverlap = Infinity;
+ let axis: Point = { x: 0, y: 0 };
+ for (const ax of axes) {
+ const [amin, amax] = project(ca, ax);
+ const [bmin, bmax] = project(cb, ax);
+ const overlap = Math.min(amax, bmax) - Math.max(amin, bmin);
+ if (overlap <= 0) return null;
+ if (overlap < minOverlap) {
+ minOverlap = overlap;
+ axis = ax;
+ }
+ }
+ return { axis, depth: minOverlap };
+}
+
+export function collidersOverlap(a: Collider, b: Collider): boolean {
+ return satMTV(a, b) !== null;
+}
+
+export function overlapsAny(c: Collider, others: Collider[]): boolean {
+ return others.some((o) => collidersOverlap(c, o));
+}
+
+export function containsWorldPoint(c: Collider, p: Point): boolean {
+ const center = colliderCenter(c);
+ const rad = (-(c.rotation ?? 0) * Math.PI) / 180;
+ const cos = Math.cos(rad);
+ const sin = Math.sin(rad);
+ const dx = p.x - center.x;
+ const dy = p.y - center.y;
+ const lx = dx * cos - dy * sin;
+ const ly = dx * sin + dy * cos;
+ return Math.abs(lx) <= c.width / 2 && Math.abs(ly) <= c.height / 2;
+}
diff --git a/src/geometry/shapes.ts b/src/geometry/shapes.ts
index debc564..40fa0bc 100644
--- a/src/geometry/shapes.ts
+++ b/src/geometry/shapes.ts
@@ -1,4 +1,5 @@
import type { Point, Rect, ShapeData } from '../types';
+import { colliderCorners, containsWorldPoint } from './collision';
export class Shape {
type: ShapeData['type'];
@@ -10,7 +11,7 @@ export class Shape {
points: Point[];
constructor(data: ShapeData) {
- this.type = data.type;
+ this.type = data.type === 'circle' ? 'oval' : data.type;
this.x = data.x;
this.y = data.y;
this.width = Math.max(1, data.width);
@@ -31,15 +32,12 @@ export class Shape {
});
}
+ getCenter(): Point {
+ return { x: this.x + this.width / 2, y: this.y + this.height / 2 };
+ }
+
getBounds(): Rect {
- if (this.type === 'rectangle') {
- return { x: this.x, y: this.y, width: this.width, height: this.height };
- }
- if (this.type === 'circle') {
- const r = Math.max(this.width, this.height) / 2;
- return { x: this.x - r, y: this.y - r, width: r * 2, height: r * 2 };
- }
- if (this.points.length > 0) {
+ if (this.type === 'polygon' && this.points.length > 0) {
const xs = this.points.map((p) => p.x);
const ys = this.points.map((p) => p.y);
const minX = Math.min(...xs);
@@ -48,22 +46,26 @@ export class Shape {
const maxY = Math.max(...ys);
return { x: minX, y: minY, width: maxX - minX, height: maxY - minY };
}
- return { x: this.x, y: this.y, width: this.width, height: this.height };
+ if (this.rotation % 360 === 0) {
+ return { x: this.x, y: this.y, width: this.width, height: this.height };
+ }
+ const corners = colliderCorners({
+ x: this.x,
+ y: this.y,
+ width: this.width,
+ height: this.height,
+ rotation: this.rotation,
+ });
+ const xs = corners.map((p) => p.x);
+ const ys = corners.map((p) => p.y);
+ const minX = Math.min(...xs);
+ const maxX = Math.max(...xs);
+ const minY = Math.min(...ys);
+ const maxY = Math.max(...ys);
+ return { x: minX, y: minY, width: maxX - minX, height: maxY - minY };
}
containsPoint(p: Point): boolean {
- const b = this.getBounds();
- if (p.x < b.x || p.x > b.x + b.width || p.y < b.y || p.y > b.y + b.height) {
- if (this.type !== 'polygon') return false;
- }
- if (this.type === 'circle') {
- const cx = b.x + b.width / 2;
- const cy = b.y + b.height / 2;
- const r = b.width / 2;
- const dx = p.x - cx;
- const dy = p.y - cy;
- return dx * dx + dy * dy <= r * r + 1e-8;
- }
if (this.type === 'polygon' && this.points.length > 0) {
let inside = false;
for (let i = 0, j = this.points.length - 1; i < this.points.length; j = i++) {
@@ -76,11 +78,20 @@ export class Shape {
}
return inside;
}
- return p.x >= b.x && p.x <= b.x + b.width && p.y >= b.y && p.y <= b.y + b.height;
- }
-
- intersectsRect(r: Rect): boolean {
- const b = this.getBounds();
- return !(r.x + r.width < b.x || r.x > b.x + b.width || r.y + r.height < b.y || r.y > b.y + b.height);
+ const c = { x: this.x, y: this.y, width: this.width, height: this.height, rotation: this.rotation };
+ if (this.type === 'oval') {
+ const center = this.getCenter();
+ const rad = (-this.rotation * Math.PI) / 180;
+ const cos = Math.cos(rad);
+ const sin = Math.sin(rad);
+ const dx = p.x - center.x;
+ const dy = p.y - center.y;
+ const lx = dx * cos - dy * sin;
+ const ly = dx * sin + dy * cos;
+ const rx = this.width / 2;
+ const ry = this.height / 2;
+ return (lx * lx) / (rx * rx) + (ly * ly) / (ry * ry) <= 1 + 1e-8;
+ }
+ return containsWorldPoint(c, p);
}
}
diff --git a/src/layout/evaluator.ts b/src/layout/evaluator.ts
index f2b93b6..aae5e6e 100644
--- a/src/layout/evaluator.ts
+++ b/src/layout/evaluator.ts
@@ -1,7 +1,8 @@
import type { AccessibilityResult, FurnitureConfig, LayoutEvaluation, LayoutState, Point, Rect } from '../types';
import { buildGrid, gridToWorld, nearestWalkable } from '../pathfinding/grid';
import { aStar } from '../pathfinding/aStar';
-import { entranceRect, rectsOverlap } from '../geometry/bounds';
+import { entranceCollider, furnitureCollider } from '../geometry/bounds';
+import { collidersOverlap } from '../geometry/collision';
export function evaluateLayout(state: LayoutState, gridSize: number = 10): LayoutEvaluation {
const obstacles: Rect[] = state.furniture
@@ -19,15 +20,16 @@ export function evaluateLayout(state: LayoutState, gridSize: number = 10): Layou
let totalConditionScore = 0;
const conditionScores: Record = {};
- for (let i = 0; i < obstacles.length; i++) {
- for (let j = i + 1; j < obstacles.length; j++) {
- if (rectsOverlap(obstacles[i], obstacles[j])) penalty += 20;
+ const colliders = state.furniture.map(furnitureCollider);
+ for (let i = 0; i < colliders.length; i++) {
+ for (let j = i + 1; j < colliders.length; j++) {
+ if (collidersOverlap(colliders[i], colliders[j])) penalty += 20;
}
}
- const entrance = entranceRect(state);
+ const entrance = entranceCollider(state);
if (entrance) {
- for (const o of obstacles) {
- if (rectsOverlap(o, entrance)) penalty += 20;
+ for (const c of colliders) {
+ if (collidersOverlap(c, entrance)) penalty += 20;
}
}
diff --git a/src/optimization/prepare.ts b/src/optimization/prepare.ts
index 865d779..95af04d 100644
--- a/src/optimization/prepare.ts
+++ b/src/optimization/prepare.ts
@@ -1,18 +1,19 @@
-import type { FurnitureConfig, FurniturePreset, LayoutState, Rect, RoomConfig } from '../types';
-import { clampStateToRoom, entranceRect, findFreeSpot, resolveMove } from '../geometry/bounds';
+import type { FurnitureConfig, FurniturePreset, LayoutState, RoomConfig } from '../types';
+import { clampStateToRoom, entranceCollider, findFreeSpot, furnitureCollider, resolveMove } from '../geometry/bounds';
+import type { Collider } from '../geometry/collision';
export function makeGenerated(
preset: FurniturePreset,
index: number,
room: RoomConfig,
- others: Rect[] = [],
+ others: Collider[] = [],
): FurnitureConfig {
const b = findFreeSpot(room, { width: preset.shape.width, height: preset.shape.height }, others);
return {
id: `${preset.id}_gen_${Date.now()}_${index}`,
name: preset.name,
type: preset.id,
- shape: { ...preset.shape, ...b },
+ shape: { ...preset.shape, x: b.x, y: b.y, width: b.width, height: b.height },
conditions: preset.conditions.map((c) => ({ ...c, params: { ...(c.params || {}) } })),
color: preset.color,
placed: false,
@@ -24,14 +25,18 @@ export function makePlaced(
x: number,
y: number,
room: RoomConfig,
- others: Rect[] = [],
+ others: Collider[] = [],
): FurnitureConfig {
- const b = resolveMove({ x, y, width: preset.shape.width, height: preset.shape.height }, others, room);
+ const b = resolveMove(
+ { x, y, width: preset.shape.width, height: preset.shape.height, rotation: preset.shape.rotation },
+ others,
+ room,
+ );
return {
id: `${preset.id}_placed_${Date.now()}_${Math.round(Math.random() * 1e6)}`,
name: preset.name,
type: preset.id,
- shape: { ...preset.shape, ...b },
+ shape: { ...preset.shape, x: b.x, y: b.y, width: b.width, height: b.height },
conditions: preset.conditions.map((c) => ({ ...c, params: { ...(c.params || {}) } })),
color: preset.color,
placed: true,
@@ -41,7 +46,7 @@ export function makePlaced(
export function prepareForOptimize(state: LayoutState): LayoutState {
const presets = state.presets || [];
- const entrance = entranceRect(state);
+ const entrance = entranceCollider(state);
let furniture = [...state.furniture];
for (const preset of presets) {
@@ -55,12 +60,12 @@ export function prepareForOptimize(state: LayoutState): LayoutState {
generated = generated.slice(0, need);
}
while (generated.length < need) {
- const others: Rect[] = [
+ const others: Collider[] = [
...placed,
...generated,
...furniture.filter((f) => f.type !== preset.id),
- ...(entrance ? [entrance] : []),
- ].map((f: any) => ({ x: f.shape.x, y: f.shape.y, width: f.shape.width, height: f.shape.height }));
+ ].map(furnitureCollider);
+ if (entrance) others.push(entrance);
generated.push(makeGenerated(preset, generated.length, state.room, others));
}
@@ -68,7 +73,13 @@ export function prepareForOptimize(state: LayoutState): LayoutState {
...f,
name: preset.name,
color: preset.color,
- shape: { ...f.shape, width: preset.shape.width, height: preset.shape.height },
+ shape: {
+ ...f.shape,
+ type: preset.shape.type,
+ width: preset.shape.width,
+ height: preset.shape.height,
+ rotation: preset.shape.rotation ?? 0,
+ },
conditions: preset.conditions.map((c) => ({ ...c, params: { ...(c.params || {}) } })),
lockedForOptimization: !!f.placed,
}));
diff --git a/src/optimization/randomSearch.ts b/src/optimization/randomSearch.ts
index f7f6580..03080ae 100644
--- a/src/optimization/randomSearch.ts
+++ b/src/optimization/randomSearch.ts
@@ -1,7 +1,8 @@
-import type { LayoutEvaluation, LayoutState, Rect } from '../types';
+import type { LayoutEvaluation, LayoutState } from '../types';
import { evaluateLayout } from '../layout/evaluator';
import { Furniture } from '../furniture/Furniture';
-import { entranceRect, findFreeSpot } from '../geometry/bounds';
+import { entranceCollider, findFreeSpot, furnitureCollider } from '../geometry/bounds';
+import type { Collider } from '../geometry/collision';
export interface RandomSearchOptions {
iterations: number;
@@ -20,12 +21,12 @@ export function runRandomSearch(
for (let i = 0; i < options.iterations; i++) {
const candidate = cloneState(bestState);
const room = { width: options.roomWidth, height: options.roomHeight };
- const entrance = entranceRect(candidate);
+ const entrance = entranceCollider(candidate);
for (const f of candidate.furniture) {
if (f.lockedForOptimization) continue;
- const others: Rect[] = candidate.furniture
+ const others: Collider[] = candidate.furniture
.filter((o) => o.id !== f.id)
- .map((o) => ({ x: o.shape.x, y: o.shape.y, width: o.shape.width, height: o.shape.height }));
+ .map(furnitureCollider);
if (entrance) others.push(entrance);
const b = findFreeSpot(room, { width: f.shape.width, height: f.shape.height }, others);
f.shape.x = b.x;
diff --git a/src/types/index.ts b/src/types/index.ts
index 7037eae..3cdd520 100644
--- a/src/types/index.ts
+++ b/src/types/index.ts
@@ -1,4 +1,4 @@
-export type ShapeType = 'rectangle' | 'circle' | 'polygon';
+export type ShapeType = 'rectangle' | 'oval' | 'circle' | 'polygon';
export interface Point {
x: number;