import type { Node } from './Node.ts'; import type { Stage } from './Stage.ts'; import type { Vector2d } from './types.ts'; type DragElement = { node: Node; startPointerPos: Vector2d; offset: Vector2d; pointerId?: number; pointerEventType?: Stage['_pointerEventType']; lastPos?: Vector2d; startEvent?: any; dragStatus: 'ready' | 'dragging' | 'stopped'; }; export declare const DD: { readonly isDragging: boolean; readonly node: Node | undefined; _dragElements: Map; _listenToWindow(win: Window): void; _batchEvents(callback: () => void, win?: Window): void; _drag(evt: any, win?: Window): void; _endDragBefore(evt?: any, win?: Window, only?: DragElement): void; _endDragAfter(evt: any, only?: DragElement): void; }; export {};