Files
furniture/src/components/ControlPanel.tsx
T

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TypeScript

import { useEffect, useState } from 'react';
import type { ConditionKind, Entrance, FurniturePreset, LayoutState, RoomConfig } from '../types';
import { NumberField } from './NumberField';
interface ControlPanelProps {
state: LayoutState;
onStateChange: (state: LayoutState) => void;
mode: 'layout' | 'optimize';
onModeChange: (mode: 'layout' | 'optimize') => void;
selectedId: string | null;
onSelect: (id: string | null) => void;
onOptimize: () => void;
optimizing: boolean;
timeLeft: number;
}
const CONDITION_KINDS: ConditionKind[] = [
'walk_to_and_sit',
'around_open_area',
'near_entrance',
'near_object',
'accessible',
'not_blocking_path',
'open_circulation',
];
const CONDITION_LABELS: Record<ConditionKind, string> = {
walk_to_and_sit: 'Walk to and sit',
around_open_area: 'Around open area',
near_entrance: 'Near entrance',
near_object: 'Near object',
accessible: 'Accessible',
not_blocking_path: 'Not blocking path',
open_circulation: 'Open circulation',
};
const SWATCHES = ['#a1887f', '#d7ccc5', '#90caf9', '#a5d6a7', '#ef9a9a', '#ce93d8', '#ffcc80'];
export function ControlPanel({
state,
onStateChange,
mode,
onModeChange,
selectedId,
onSelect,
onOptimize,
optimizing,
timeLeft,
}: ControlPanelProps) {
const [openId, setOpenId] = useState<string | null>(null);
const objects = state.presets || [];
const selectedTypeId = selectedId
? state.furniture.find((f) => f.id === selectedId)?.type ?? (selectedId === '__entrance__' ? '__entrance__' : null)
: null;
useEffect(() => {
if (selectedTypeId) setOpenId(selectedTypeId);
}, [selectedTypeId]);
const setRoom = (room: Partial<RoomConfig>) => onStateChange({ ...state, room: { ...state.room, ...room } });
const setEntrance = (entrance: Partial<Entrance>) => {
if (!state.entrance) return;
onStateChange({ ...state, entrance: { ...state.entrance, ...entrance } });
};
const placeEntrance = () => onStateChange({ ...state, entrance: { x: 20, y: 20, width: 20, height: 20 } });
const updateObject = (id: string, patch: Partial<FurniturePreset>) => {
const presets = objects.map((p) => (p.id === id ? { ...p, ...patch } : p));
onStateChange({ ...state, presets });
};
const setAmount = (id: string, amount: number) => updateObject(id, { amount: Math.max(0, amount) });
const removeObject = (id: string) => {
onStateChange({
...state,
presets: objects.filter((p) => p.id !== id),
furniture: state.furniture.filter((f) => f.type !== id),
});
};
const createObject = () => {
const id = 'obj_' + Date.now();
const newObject: FurniturePreset = {
id,
name: 'Object ' + (objects.filter((o) => !o.isPreset).length + 1),
color: SWATCHES[objects.length % SWATCHES.length],
amount: 1,
isPreset: false,
shape: { type: 'rectangle', width: 50, height: 50 },
conditions: [
{ kind: 'walk_to_and_sit', weight: 1 },
{ kind: 'accessible', weight: 1 },
],
};
onStateChange({ ...state, presets: [...objects, newObject] });
onSelect(id);
setOpenId(id);
};
const toggleObjectCondition = (id: string, k: ConditionKind, enabled: boolean) => {
const presets = objects.map((p) => {
if (p.id !== id) return p;
const has = p.conditions.some((c) => c.kind === k);
if (enabled && !has) {
const params = k === 'near_object' ? { targetId: '' } : {};
return { ...p, conditions: [...p.conditions, { kind: k, weight: 1, params }] };
}
if (!enabled && has) {
return { ...p, conditions: p.conditions.filter((c) => c.kind !== k) };
}
return p;
});
onStateChange({ ...state, presets });
};
const setNearObjectTarget = (id: string, targetId: string) => {
const presets = objects.map((p) => {
if (p.id !== id) return p;
return {
...p,
conditions: p.conditions.map((c) =>
c.kind === 'near_object' ? { ...c, params: { ...c.params, targetId } } : c,
),
};
});
onStateChange({ ...state, presets });
};
const toggleOpen = (id: string) => {
onSelect(id === '__entrance__' ? '__entrance__' : id);
setOpenId((cur) => (cur === id ? null : id));
};
const renderObjectCard = (p: FurniturePreset) => {
const open = openId === p.id;
return (
<div key={p.id} className={`obj-card ${open ? 'open' : ''}`}>
<div className="obj-head" onClick={() => toggleOpen(p.id)}>
<span className={`obj-caret ${open ? 'open' : ''}`}>▶</span>
<span className="obj-swatch" style={{ background: p.color }} />
<span className="obj-name">{p.name}</span>
<span className="obj-count" onClick={(e) => e.stopPropagation()}>
<NumberField value={p.amount ?? 0} min={0} width={44} onChange={(v) => setAmount(p.id, v)} />
</span>
</div>
{open && (
<div className="obj-body">
{!p.isPreset && (
<label className="field" style={{ marginBottom: 10 }}>
<span>Name</span>
<input value={p.name} onChange={(e) => updateObject(p.id, { name: e.target.value })} />
</label>
)}
<div className="grid-2">
<label className="field">
<span>Width</span>
<NumberField
value={p.shape.width}
min={10}
width="100%"
onChange={(v) => updateObject(p.id, { shape: { ...p.shape, width: v } })}
/>
</label>
<label className="field">
<span>Height</span>
<NumberField
value={p.shape.height}
min={10}
width="100%"
onChange={(v) => updateObject(p.id, { shape: { ...p.shape, height: v } })}
/>
</label>
</div>
<div className="row" style={{ marginTop: 10 }}>
<span className="hint" style={{ margin: 0 }}>
Color
</span>
<div className="swatch-row">
{SWATCHES.map((c) => (
<button
key={c}
className={`swatch-btn ${p.color === c ? 'active' : ''}`}
style={{ background: c }}
onClick={(e) => {
e.stopPropagation();
updateObject(p.id, { color: c });
}}
/>
))}
</div>
</div>
<div className="section-title" style={{ marginTop: 12 }}>
Conditions
</div>
<div className="cond-list">
{CONDITION_KINDS.map((k) => {
const active = p.conditions.some((c) => c.kind === k);
const targetId = (p.conditions.find((c) => c.kind === k)?.params as { targetId?: string } | undefined)
?.targetId;
return (
<div className="cond" key={k}>
<label>
<input
type="checkbox"
checked={active}
onChange={(e) => toggleObjectCondition(p.id, k, e.target.checked)}
/>
{CONDITION_LABELS[k]}
</label>
{k === 'near_object' && active && (
<select
value={targetId || ''}
onClick={(e) => e.stopPropagation()}
onChange={(e) => setNearObjectTarget(p.id, e.target.value)}
>
<option value="">Select object…</option>
{objects
.filter((o) => o.id !== p.id)
.map((o) => (
<option key={o.id} value={o.id}>
{o.name}
</option>
))}
</select>
)}
</div>
);
})}
</div>
{!p.isPreset && (
<button
style={{ marginTop: 12, width: '100%' }}
onClick={(e) => {
e.stopPropagation();
removeObject(p.id);
}}
>
Delete Object
</button>
)}
</div>
)}
</div>
);
};
return (
<aside className="sidebar">
<div className="sidebar-header">
<div className="sidebar-title">
<span className="dot" />
Venue Planner
</div>
<div className="segmented" style={{ marginTop: 12 }}>
<button className={mode === 'layout' ? 'active' : ''} onClick={() => onModeChange('layout')}>
Layout
</button>
<button className={mode === 'optimize' ? 'active' : ''} onClick={() => onModeChange('optimize')}>
Optimize
</button>
</div>
</div>
<div className="sidebar-body">
{mode === 'layout' && (
<>
<div className="section" style={{ marginTop: 0 }}>
<div className="section-title">Room Size</div>
<div className="grid-2">
<label className="field">
<span>Width</span>
<NumberField value={state.room.width} min={100} width="100%" onChange={(v) => setRoom({ width: v })} />
</label>
<label className="field">
<span>Height</span>
<NumberField value={state.room.height} min={100} width="100%" onChange={(v) => setRoom({ height: v })} />
</label>
</div>
</div>
<div className="section">
<div className="section-title">Scene</div>
<button onClick={createObject} style={{ width: '100%' }}>
Create Object
</button>
</div>
<div className="section">
<div className="section-title">Entrance</div>
{state.entrance ? (
<>
<div className="grid-2">
<label className="field">
<span>X</span>
<NumberField value={state.entrance.x} width="100%" onChange={(v) => setEntrance({ x: v })} />
</label>
<label className="field">
<span>Y</span>
<NumberField value={state.entrance.y} width="100%" onChange={(v) => setEntrance({ y: v })} />
</label>
<label className="field">
<span>Width</span>
<NumberField
value={state.entrance.width ?? 20}
min={10}
width="100%"
onChange={(v) => setEntrance({ width: v })}
/>
</label>
<label className="field">
<span>Height</span>
<NumberField
value={state.entrance.height ?? 20}
min={10}
width="100%"
onChange={(v) => setEntrance({ height: v })}
/>
</label>
</div>
<button
style={{ marginTop: 8, width: '100%' }}
onClick={() => onStateChange({ ...state, entrance: null })}
>
Remove Entrance
</button>
</>
) : (
<button onClick={placeEntrance} style={{ width: '100%' }}>
Place Entrance
</button>
)}
</div>
<div className="section">
<div className="section-title">Objects</div>
<div className="obj-list">{objects.map(renderObjectCard)}</div>
</div>
</>
)}
{mode === 'optimize' && (
<div className="section" style={{ marginTop: 0 }}>
<div className="section-title">Optimization</div>
<p className="hint">
Placed objects are locked in position. Unplaced objects are randomized across the room for 15
seconds; the best-scoring layout is kept.
</p>
<button className="primary" onClick={onOptimize} disabled={optimizing} style={{ width: '100%' }}>
{optimizing ? `Optimizing… ${timeLeft}s` : 'Optimize Layout'}
</button>
{optimizing && (
<div className="progress">
<div style={{ width: `${((15 - timeLeft) / 15) * 100}%` }} />
</div>
)}
</div>
)}
</div>
</aside>
);
}