Files
furniture/src/geometry/shapes.ts
T

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3.1 KiB
TypeScript

import type { Point, Rect, ShapeData } from '../types';
import { colliderCorners, containsWorldPoint } from './collision';
export class Shape {
type: ShapeData['type'];
x: number;
y: number;
width: number;
height: number;
rotation: number;
points: Point[];
constructor(data: ShapeData) {
this.type = data.type === 'circle' ? 'oval' : data.type;
this.x = data.x;
this.y = data.y;
this.width = Math.max(1, data.width);
this.height = Math.max(1, data.height);
this.rotation = data.rotation ?? 0;
this.points = data.points ? data.points.map((p) => ({ x: p.x, y: p.y })) : [];
}
clone(): Shape {
return new Shape({
type: this.type,
x: this.x,
y: this.y,
width: this.width,
height: this.height,
rotation: this.rotation,
points: this.points.map((p) => ({ x: p.x, y: p.y })),
});
}
getCenter(): Point {
return { x: this.x + this.width / 2, y: this.y + this.height / 2 };
}
getBounds(): Rect {
if (this.type === 'polygon' && this.points.length > 0) {
const xs = this.points.map((p) => p.x);
const ys = this.points.map((p) => p.y);
const minX = Math.min(...xs);
const maxX = Math.max(...xs);
const minY = Math.min(...ys);
const maxY = Math.max(...ys);
return { x: minX, y: minY, width: maxX - minX, height: maxY - minY };
}
if (this.rotation % 360 === 0) {
return { x: this.x, y: this.y, width: this.width, height: this.height };
}
const corners = colliderCorners({
x: this.x,
y: this.y,
width: this.width,
height: this.height,
rotation: this.rotation,
});
const xs = corners.map((p) => p.x);
const ys = corners.map((p) => p.y);
const minX = Math.min(...xs);
const maxX = Math.max(...xs);
const minY = Math.min(...ys);
const maxY = Math.max(...ys);
return { x: minX, y: minY, width: maxX - minX, height: maxY - minY };
}
containsPoint(p: Point): boolean {
if (this.type === 'polygon' && this.points.length > 0) {
let inside = false;
for (let i = 0, j = this.points.length - 1; i < this.points.length; j = i++) {
const xi = this.points[i].x;
const yi = this.points[i].y;
const xj = this.points[j].x;
const yj = this.points[j].y;
const intersect = yi > p.y !== yj > p.y && p.x < ((xj - xi) * (p.y - yi)) / ((yj - yi) || 1e-9) + xi;
if (intersect) inside = !inside;
}
return inside;
}
const c = { x: this.x, y: this.y, width: this.width, height: this.height, rotation: this.rotation };
if (this.type === 'oval') {
const center = this.getCenter();
const rad = (-this.rotation * Math.PI) / 180;
const cos = Math.cos(rad);
const sin = Math.sin(rad);
const dx = p.x - center.x;
const dy = p.y - center.y;
const lx = dx * cos - dy * sin;
const ly = dx * sin + dy * cos;
const rx = this.width / 2;
const ry = this.height / 2;
return (lx * lx) / (rx * rx) + (ly * ly) / (ry * ry) <= 1 + 1e-8;
}
return containsWorldPoint(c, p);
}
}