asdas
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[[math]]
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basically just the comedically easy stuff
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like what do i even write here it's all too easy
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+3
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[[math/math]]
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[[math]]
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basically just the hard stuff
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fundamental theorem of calculus
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[[calculus]]
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simply the instantaneous rate of change at a point
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[[vectors]]
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[[linear algebra]]
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$a \cdot b = x_1x_2 + y_1y_2 + z_1z_2$
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$a\cdot b=|a||b|cos\theta$
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[[math]]
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[[derivatives]]
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[[calculus]]
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it's just reverse derivative
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and then for the range minus the lower by the bigger index
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fundamental theorem of calculus
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[[math]]
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[[vectors]]
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[[matrices]]
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algebra but harder and actually fun
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coordanite spaces and allathat
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[[math]]
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basically arrays of arrays
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in game dev primarly used for stacking transfomations on each other
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3x3 in 2d 4x4 in 3d
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despite most transformations being able to be represented with position rotation and scale, it doesnt account for perspective transformations which compose most 3d games so you cant just 3x3 the shit unless you want an orthographic view, and going 3x3 and sending that into the gpu jsut to convert it is unoptimized
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+1
-1
@@ -1 +1 @@
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[[math/math]]
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[[math]]
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the stupidly easy stuff
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[[math]]
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basically just ^2 shit
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[[algebra]]
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basically just linear systems
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main ways to solve are
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1. decomp (add equations so that a variable disappears)
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2. sub (replace a variable by the value dictated by the other)
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3. decomp but you just make the 2 sides the different equations
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+1
-1
@@ -1,2 +1,2 @@
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[[math/math]]
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[[math]]
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basically just the easy stuff
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