This commit is contained in:
2026-07-18 13:33:42 -04:00
parent 28ebb35123
commit e8afa51d15
31 changed files with 1259 additions and 92 deletions
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[[math]]
basically just the comedically easy stuff
like what do i even write here it's all too easy
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[[math/math]]
[[math]]
basically just the hard stuff
fundamental theorem of calculus
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[[calculus]]
simply the instantaneous rate of change at a point
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[[vectors]]
[[linear algebra]]
$a \cdot b = x_1x_2 + y_1y_2 + z_1z_2$
$a\cdot b=|a||b|cos\theta$
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[[math]]
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[[derivatives]]
[[calculus]]
it's just reverse derivative
and then for the range minus the lower by the bigger index
fundamental theorem of calculus
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[[math]]
[[vectors]]
[[matrices]]
algebra but harder and actually fun
coordanite spaces and allathat
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[[math]]
basically arrays of arrays
in game dev primarly used for stacking transfomations on each other
3x3 in 2d 4x4 in 3d
despite most transformations being able to be represented with position rotation and scale, it doesnt account for perspective transformations which compose most 3d games so you cant just 3x3 the shit unless you want an orthographic view, and going 3x3 and sending that into the gpu jsut to convert it is unoptimized
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[[math/math]]
[[math]]
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the stupidly easy stuff
[[math]]
basically just ^2 shit
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[[algebra]]
basically just linear systems
main ways to solve are
1. decomp (add equations so that a variable disappears)
2. sub (replace a variable by the value dictated by the other)
3. decomp but you just make the 2 sides the different equations
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[[math/math]]
[[math]]
basically just the easy stuff